# C1.Util.DX.Direct2D.InputDescription.-ctor

## Content

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<h1 id="C1_Util_DX_Direct2D_InputDescription__ctor_" data-uid="C1.Util.DX.Direct2D.InputDescription.#ctor*">InputDescription Constructor
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<a id="C1_Util_DX_Direct2D_InputDescription__ctor_" data-uid="C1.Util.DX.Direct2D.InputDescription.#ctor*"></a>
<h4 id="C1_Util_DX_Direct2D_InputDescription__ctor_C1_Util_DX_Direct2D_Filter_System_Int32_" data-uid="C1.Util.DX.Direct2D.InputDescription.#ctor(C1.Util.DX.Direct2D.Filter,System.Int32)">InputDescription(Filter, int)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of <a class="xref" href="C1.Util.DX.Direct2D.InputDescription.html">InputDescription</a> struct.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public InputDescription(Filter filter, int levelOfDetail)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub New(filter As Filter, levelOfDetail As Integer)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
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    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct2D.Filter.html">Filter</a></td>
      <td><span class="parametername">filter</span></td>
      <td><p>The type of filter to apply to the input texture</p>
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    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">levelOfDetail</span></td>
      <td><p>The mip level to retrieve from the upstream transform, if specified.</p>
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