# C1.Util.DX.Direct2D.FeatureDataD3D10XHardwareOptions.ComputeShadersPlusRawAndStructuredBuffersViaShader4X

## Content

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<h1 id="C1_Util_DX_Direct2D_FeatureDataD3D10XHardwareOptions_ComputeShadersPlusRawAndStructuredBuffersViaShader4X" data-uid="C1.Util.DX.Direct2D.FeatureDataD3D10XHardwareOptions.ComputeShadersPlusRawAndStructuredBuffersViaShader4X" class="text-break">ComputeShadersPlusRawAndStructuredBuffersViaShader4X Field
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<div class="markdown level0 summary"><p>BOOL computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x</p>
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<h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.html">C1.Util.DX.Direct2D</a></h6>
<h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
<h5 id="C1_Util_DX_Direct2D_FeatureDataD3D10XHardwareOptions_ComputeShadersPlusRawAndStructuredBuffersViaShader4X_syntax">Syntax</h5>
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  <pre><code class="lang-csharp hljs">public Bool ComputeShadersPlusRawAndStructuredBuffersViaShader4X</code></pre>
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  <pre><code class="lang-vbnet hljs">Public ComputeShadersPlusRawAndStructuredBuffersViaShader4X As Bool</code></pre>
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<h5 class="returns">Returns</h5>
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      <th>Type</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Bool.html">Bool</a></td>
      <td>BOOL computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x</td>
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