# C1.Util.DX.Direct2D.Effects.PointDiffuse

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct2D_Effects_PointDiffuse" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse" class="text-break">PointDiffuse Class
</h1>
  <div class="markdown level0 summary"><p>Builtin PointDiffuse effect.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.ComObject.html">ComObject</a></div>
    <div class="level4"><a class="xref" href="C1.Util.DX.Direct2D.Properties.html">Properties</a></div>
    <div class="level5"><a class="xref" href="C1.Util.DX.Direct2D.Effect.html">Effect</a></div>
    <div class="level6"><span class="xref">PointDiffuse</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
    <div><a class="xref" href="C1.Util.DX.IUnknown.html">IUnknown</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.Effects.html">C1.Util.DX.Direct2D.Effects</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct2D_Effects_PointDiffuse_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public class PointDiffuse : Effect, IDisposable, IUnknown</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Class PointDiffuse
    Inherits Effect
    Implements IDisposable, IUnknown</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_PointDiffuse__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.-ctor.html#C1_Util_DX_Direct2D_Effects_PointDiffuse__ctor_System_IntPtr_">PointDiffuse(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.html">PointDiffuse</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="properties">Properties
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_PointDiffuse_Color" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.Color">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.Color.html#C1_Util_DX_Direct2D_Effects_PointDiffuse_Color">Color</a>
        </td>
        <td class="markdown level1 summary"><p>The color of the incoming light. This property is exposed as a <a class="xref" href="C1.Util.DX.Vector3.html">Vector3</a> – (R, G, B) and used to compute LR, LG, LB.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_PointDiffuse_DiffuseConstant" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.DiffuseConstant">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.DiffuseConstant.html#C1_Util_DX_Direct2D_Effects_PointDiffuse_DiffuseConstant">DiffuseConstant</a>
        </td>
        <td class="markdown level1 summary"><p>The ratio of diffuse reflection to amount of incoming light. This property must be between 0 and 10,000 and is unitless.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_PointDiffuse_KernelUnitLength" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.KernelUnitLength">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.KernelUnitLength.html#C1_Util_DX_Direct2D_Effects_PointDiffuse_KernelUnitLength">KernelUnitLength</a>
        </td>
        <td class="markdown level1 summary"><p>The size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction.
This property maps to the dx and dy values in the Sobel gradient.
This property is a <a class="xref" href="C1.Util.DX.Vector2.html">Vector2</a> (Kernel Unit Length X, Kernel Unit Length Y) and is defined in (device-independent pixels (DIPs)/Kernel Unit).
The effect uses bilinear interpolation to scale the bitmap to match size of kernel elements.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_PointDiffuse_LightPosition" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.LightPosition">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.LightPosition.html#C1_Util_DX_Direct2D_Effects_PointDiffuse_LightPosition">LightPosition</a>
        </td>
        <td class="markdown level1 summary"><p>The light position of the point light source. The property is a D2D1_VECTOR_3F defined as (x, y, z). The units are in device-independent pixels (DIPs) and the values are unitless and unbounded.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_PointDiffuse_ScaleMode" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.ScaleMode">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.ScaleMode.html#C1_Util_DX_Direct2D_Effects_PointDiffuse_ScaleMode">ScaleMode</a>
        </td>
        <td class="markdown level1 summary"><p>The interpolation mode the effect uses to scale the image to the corresponding kernel unit length.
There are six scale modes that range in quality and speed.
If you don't select a mode, the effect uses the interpolation mode of the device context.
See Scale modes for more info.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_PointDiffuse_SurfaceScale" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.SurfaceScale">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.SurfaceScale.html#C1_Util_DX_Direct2D_Effects_PointDiffuse_SurfaceScale">SurfaceScale</a>
        </td>
        <td class="markdown level1 summary"><p>The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_PointDiffuse_Create_C1_Util_DX_Direct2D_DeviceContext_" data-uid="C1.Util.DX.Direct2D.Effects.PointDiffuse.Create(C1.Util.DX.Direct2D.DeviceContext)">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.Create.html#C1_Util_DX_Direct2D_Effects_PointDiffuse_Create_C1_Util_DX_Direct2D_DeviceContext_">Create(DeviceContext)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of <a class="xref" href="C1.Util.DX.Direct2D.Effects.PointDiffuse.html">PointDiffuse</a> effect.</p>
</td>
      </tr>
    </tbody>
  </table>

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