# C1.Util.DX.Direct2D.Effects.Flood.Color

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<h1 id="C1_Util_DX_Direct2D_Effects_Flood_Color_" data-uid="C1.Util.DX.Direct2D.Effects.Flood.Color*">Color Property
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<h4 id="C1_Util_DX_Direct2D_Effects_Flood_Color" data-uid="C1.Util.DX.Direct2D.Effects.Flood.Color">Color</h4>
<div class="markdown level1 summary"><p>The color and opacity of the bitmap. This property is a <a class="xref" href="C1.Util.DX.ColorF.html">ColorF</a>.
The individual values for each channel are of type FLOAT, unbounded and unitless.
The effect doesn't modify the values for the channels.
The RGBA values for each channel range from 0 to 1.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public ColorF Color { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property Color As ColorF</code></pre>
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