# C1.Util.DX.Direct2D.Effects.DistantSpecular.SurfaceScale

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<h1 id="C1_Util_DX_Direct2D_Effects_DistantSpecular_SurfaceScale_" data-uid="C1.Util.DX.Direct2D.Effects.DistantSpecular.SurfaceScale*">SurfaceScale Property
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<a id="C1_Util_DX_Direct2D_Effects_DistantSpecular_SurfaceScale_" data-uid="C1.Util.DX.Direct2D.Effects.DistantSpecular.SurfaceScale*"></a>
<h4 id="C1_Util_DX_Direct2D_Effects_DistantSpecular_SurfaceScale" data-uid="C1.Util.DX.Direct2D.Effects.DistantSpecular.SurfaceScale">SurfaceScale</h4>
<div class="markdown level1 summary"><p>The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public float SurfaceScale { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property SurfaceScale As Single</code></pre>
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