# C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputSignature

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<h1 id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputSignature_" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputSignature*">InputSignature Property
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<a id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputSignature_" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputSignature*"></a>
<h4 id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputSignature" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputSignature">InputSignature</h4>
<div class="markdown level1 summary"><p>The vertex shader bytecode to use as a signature.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public byte[] InputSignature { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property InputSignature As Byte()</code></pre>
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