# C1.Util.DX.Direct2D.BlendMode

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct2D_BlendMode" data-uid="C1.Util.DX.Direct2D.BlendMode" class="text-break">BlendMode Enum
</h1>
  <div class="markdown level0 summary"><p>D2D1_BLEND_MODE</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.html">C1.Util.DX.Direct2D</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Direct2D_BlendMode_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum BlendMode</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum BlendMode</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Color">Color</td>
        <td><p>D2D1_BLEND_MODE_COLOR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_ColorBurn">ColorBurn</td>
        <td><p>D2D1_BLEND_MODE_COLOR_BURN</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_ColorDodge">ColorDodge</td>
        <td><p>D2D1_BLEND_MODE_COLOR_DODGE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Darken">Darken</td>
        <td><p>D2D1_BLEND_MODE_DARKEN</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_DarkerColor">DarkerColor</td>
        <td><p>D2D1_BLEND_MODE_DARKER_COLOR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Difference">Difference</td>
        <td><p>D2D1_BLEND_MODE_DIFFERENCE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Dissolve">Dissolve</td>
        <td><p>D2D1_BLEND_MODE_DISSOLVE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Division">Division</td>
        <td><p>D2D1_BLEND_MODE_DIVISION</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Exclusion">Exclusion</td>
        <td><p>D2D1_BLEND_MODE_EXCLUSION</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_HardLight">HardLight</td>
        <td><p>D2D1_BLEND_MODE_HARD_LIGHT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_HardMix">HardMix</td>
        <td><p>D2D1_BLEND_MODE_HARD_MIX</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Hue">Hue</td>
        <td><p>D2D1_BLEND_MODE_HUE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Lighten">Lighten</td>
        <td><p>D2D1_BLEND_MODE_LIGHTEN</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_LighterColor">LighterColor</td>
        <td><p>D2D1_BLEND_MODE_LIGHTER_COLOR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_LinearBurn">LinearBurn</td>
        <td><p>D2D1_BLEND_MODE_LINEAR_BURN</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_LinearDodge">LinearDodge</td>
        <td><p>D2D1_BLEND_MODE_LINEAR_DODGE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_LinearLight">LinearLight</td>
        <td><p>D2D1_BLEND_MODE_LINEAR_LIGHT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Luminosity">Luminosity</td>
        <td><p>D2D1_BLEND_MODE_LUMINOSITY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Multiply">Multiply</td>
        <td><p>D2D1_BLEND_MODE_MULTIPLY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Overlay">Overlay</td>
        <td><p>D2D1_BLEND_MODE_OVERLAY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_PinLight">PinLight</td>
        <td><p>D2D1_BLEND_MODE_PIN_LIGHT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Saturation">Saturation</td>
        <td><p>D2D1_BLEND_MODE_SATURATION</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Screen">Screen</td>
        <td><p>D2D1_BLEND_MODE_SCREEN</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_SoftLight">SoftLight</td>
        <td><p>D2D1_BLEND_MODE_SOFT_LIGHT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_Subtract">Subtract</td>
        <td><p>D2D1_BLEND_MODE_SUBTRACT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BlendMode_VividLight">VividLight</td>
        <td><p>D2D1_BLEND_MODE_VIVID_LIGHT</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
