# C1.Util.DX.Animation.Manager2

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Animation_Manager2" data-uid="C1.Util.DX.Animation.Manager2" class="text-break">Manager2 Class
</h1>
  <div class="markdown level0 summary"><p>IUIAnimationManager2</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.ComObject.html">ComObject</a></div>
    <div class="level4"><span class="xref">Manager2</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
    <div><a class="xref" href="C1.Util.DX.IUnknown.html">IUnknown</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Animation.html">C1.Util.DX.Animation</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.4.8.dll</h6>
  <h5 id="C1_Util_DX_Animation_Manager2_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;D8B6F7D4-4109-4d3f-ACEE-879926968CB1&quot;)]
public class Manager2 : ComObject, IDisposable, IUnknown</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;D8B6F7D4-4109-4d3f-ACEE-879926968CB1&quot;)&gt;
Public Class Manager2
    Inherits ComObject
    Implements IDisposable, IUnknown</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2__ctor_System_IntPtr_" data-uid="C1.Util.DX.Animation.Manager2.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.-ctor.html#C1_Util_DX_Animation_Manager2__ctor_System_IntPtr_">Manager2(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Animation.Manager2.html">Manager2</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_AbandonAllStoryboards" data-uid="C1.Util.DX.Animation.Manager2.AbandonAllStoryboards">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.AbandonAllStoryboards.html#C1_Util_DX_Animation_Manager2_AbandonAllStoryboards">AbandonAllStoryboards()</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::AbandonAllStoryboards()</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_Create" data-uid="C1.Util.DX.Animation.Manager2.Create">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.Create.html#C1_Util_DX_Animation_Manager2_Create">Create()</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a new instance of the <a class="xref" href="C1.Util.DX.Animation.Manager2.html">Manager2</a> class.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_CreateAnimationVariable2_System_Double_" data-uid="C1.Util.DX.Animation.Manager2.CreateAnimationVariable2(System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.CreateAnimationVariable2.html#C1_Util_DX_Animation_Manager2_CreateAnimationVariable2_System_Double_">CreateAnimationVariable2(double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::CreateAnimationVariable([In] double initialValue,[Out] IUIAnimationVariable2** variable)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_CreateAnimationVectorVariable2_System_Double___System_Int32_" data-uid="C1.Util.DX.Animation.Manager2.CreateAnimationVectorVariable2(System.Double[],System.Int32)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.CreateAnimationVectorVariable2.html#C1_Util_DX_Animation_Manager2_CreateAnimationVectorVariable2_System_Double___System_Int32_">CreateAnimationVectorVariable2(double[], int)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::CreateAnimationVectorVariable([In, Buffer] const double* initialValue,[In] unsigned int cDimension,[Out] IUIAnimationVariable2** variable)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_CreateStoryboard2" data-uid="C1.Util.DX.Animation.Manager2.CreateStoryboard2">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.CreateStoryboard2.html#C1_Util_DX_Animation_Manager2_CreateStoryboard2">CreateStoryboard2()</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::CreateStoryboard([Out] IUIAnimationStoryboard2** storyboard)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_Dispose_System_Boolean_" data-uid="C1.Util.DX.Animation.Manager2.Dispose(System.Boolean)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.Dispose.html#C1_Util_DX_Animation_Manager2_Dispose_System_Boolean_">Dispose(bool)</a>
        </td>
        <td class="markdown level1 summary"><p>Clean up any resources being used.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_EstimateNextEventTime" data-uid="C1.Util.DX.Animation.Manager2.EstimateNextEventTime">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.EstimateNextEventTime.html#C1_Util_DX_Animation_Manager2_EstimateNextEventTime">EstimateNextEventTime()</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::EstimateNextEventTime([Out] double* seconds)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_FinishAllStoryboards_System_Double_" data-uid="C1.Util.DX.Animation.Manager2.FinishAllStoryboards(System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.FinishAllStoryboards.html#C1_Util_DX_Animation_Manager2_FinishAllStoryboards_System_Double_">FinishAllStoryboards(double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::FinishAllStoryboards([In] double completionDeadline)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_GetStatus" data-uid="C1.Util.DX.Animation.Manager2.GetStatus">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.GetStatus.html#C1_Util_DX_Animation_Manager2_GetStatus">GetStatus()</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::GetStatus([Out] UI_ANIMATION_MANAGER_STATUS* status)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_GetStoryboardFromTag_System_Int32_System_Object_" data-uid="C1.Util.DX.Animation.Manager2.GetStoryboardFromTag(System.Int32,System.Object)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.GetStoryboardFromTag.html#C1_Util_DX_Animation_Manager2_GetStoryboardFromTag_System_Int32_System_Object_">GetStoryboardFromTag(int, object)</a>
        </td>
        <td class="markdown level1 summary"><p>Gets the storyboard from tag.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_GetStoryboardFromTag_System_IntPtr_System_Int32_" data-uid="C1.Util.DX.Animation.Manager2.GetStoryboardFromTag(System.IntPtr,System.Int32)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.GetStoryboardFromTag.html#C1_Util_DX_Animation_Manager2_GetStoryboardFromTag_System_IntPtr_System_Int32_">GetStoryboardFromTag(IntPtr, int)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::GetStoryboardFromTag([In, Optional] IUnknown* object,[In] unsigned int id,[Out] IUIAnimationStoryboard2** storyboard)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_GetVariableFromTag_System_Int32_System_Object_" data-uid="C1.Util.DX.Animation.Manager2.GetVariableFromTag(System.Int32,System.Object)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.GetVariableFromTag.html#C1_Util_DX_Animation_Manager2_GetVariableFromTag_System_Int32_System_Object_">GetVariableFromTag(int, object)</a>
        </td>
        <td class="markdown level1 summary"><p>Gets the variable from tag.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_GetVariableFromTag_System_IntPtr_System_Int32_" data-uid="C1.Util.DX.Animation.Manager2.GetVariableFromTag(System.IntPtr,System.Int32)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.GetVariableFromTag.html#C1_Util_DX_Animation_Manager2_GetVariableFromTag_System_IntPtr_System_Int32_">GetVariableFromTag(IntPtr, int)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::GetVariableFromTag([In, Optional] IUnknown* object,[In] unsigned int id,[Out] IUIAnimationVariable2** variable)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_Pause" data-uid="C1.Util.DX.Animation.Manager2.Pause">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.Pause.html#C1_Util_DX_Animation_Manager2_Pause">Pause()</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::Pause()</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_Resume" data-uid="C1.Util.DX.Animation.Manager2.Resume">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.Resume.html#C1_Util_DX_Animation_Manager2_Resume">Resume()</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::Resume()</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_ScheduleTransition_C1_Util_DX_Animation_Variable2_C1_Util_DX_Animation_Transition2_System_Double_" data-uid="C1.Util.DX.Animation.Manager2.ScheduleTransition(C1.Util.DX.Animation.Variable2,C1.Util.DX.Animation.Transition2,System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.ScheduleTransition.html#C1_Util_DX_Animation_Manager2_ScheduleTransition_C1_Util_DX_Animation_Variable2_C1_Util_DX_Animation_Transition2_System_Double_">ScheduleTransition(Variable2, Transition2, double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::ScheduleTransition([In] IUIAnimationVariable2* variable,[In] IUIAnimationTransition2* transition,[In] double timeNow)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_SetAnimationMode_C1_Util_DX_Animation_Mode_" data-uid="C1.Util.DX.Animation.Manager2.SetAnimationMode(C1.Util.DX.Animation.Mode)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.SetAnimationMode.html#C1_Util_DX_Animation_Manager2_SetAnimationMode_C1_Util_DX_Animation_Mode_">SetAnimationMode(Mode)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::SetAnimationMode([In] UI_ANIMATION_MODE mode)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_SetCancelPriorityComparison_C1_Util_DX_Animation_Manager2_PriorityComparisonDelegate_" data-uid="C1.Util.DX.Animation.Manager2.SetCancelPriorityComparison(C1.Util.DX.Animation.Manager2.PriorityComparisonDelegate)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.SetCancelPriorityComparison.html#C1_Util_DX_Animation_Manager2_SetCancelPriorityComparison_C1_Util_DX_Animation_Manager2_PriorityComparisonDelegate_">SetCancelPriorityComparison(PriorityComparisonDelegate)</a>
        </td>
        <td class="markdown level1 summary"><p>Sets the cancel priority comparison.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_SetCompressPriorityComparison_C1_Util_DX_Animation_Manager2_PriorityComparisonDelegate_" data-uid="C1.Util.DX.Animation.Manager2.SetCompressPriorityComparison(C1.Util.DX.Animation.Manager2.PriorityComparisonDelegate)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.SetCompressPriorityComparison.html#C1_Util_DX_Animation_Manager2_SetCompressPriorityComparison_C1_Util_DX_Animation_Manager2_PriorityComparisonDelegate_">SetCompressPriorityComparison(PriorityComparisonDelegate)</a>
        </td>
        <td class="markdown level1 summary"><p>Sets the compress priority comparison.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_SetConcludePriorityComparison_C1_Util_DX_Animation_Manager2_PriorityComparisonDelegate_" data-uid="C1.Util.DX.Animation.Manager2.SetConcludePriorityComparison(C1.Util.DX.Animation.Manager2.PriorityComparisonDelegate)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.SetConcludePriorityComparison.html#C1_Util_DX_Animation_Manager2_SetConcludePriorityComparison_C1_Util_DX_Animation_Manager2_PriorityComparisonDelegate_">SetConcludePriorityComparison(PriorityComparisonDelegate)</a>
        </td>
        <td class="markdown level1 summary"><p>Sets the conclude priority comparison.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_SetDefaultLongestAcceptableDelay_System_Double_" data-uid="C1.Util.DX.Animation.Manager2.SetDefaultLongestAcceptableDelay(System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.SetDefaultLongestAcceptableDelay.html#C1_Util_DX_Animation_Manager2_SetDefaultLongestAcceptableDelay_System_Double_">SetDefaultLongestAcceptableDelay(double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::SetDefaultLongestAcceptableDelay([In] double delay)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_SetManagerEventHandler_C1_Util_DX_Animation_Manager2_ManagerEventDelegate_System_Boolean_" data-uid="C1.Util.DX.Animation.Manager2.SetManagerEventHandler(C1.Util.DX.Animation.Manager2.ManagerEventDelegate,System.Boolean)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.SetManagerEventHandler.html#C1_Util_DX_Animation_Manager2_SetManagerEventHandler_C1_Util_DX_Animation_Manager2_ManagerEventDelegate_System_Boolean_">SetManagerEventHandler(ManagerEventDelegate, bool)</a>
        </td>
        <td class="markdown level1 summary"><p>Specifies a handler for animation manager status updates.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_SetTrimPriorityComparison_C1_Util_DX_Animation_Manager2_PriorityComparisonDelegate_" data-uid="C1.Util.DX.Animation.Manager2.SetTrimPriorityComparison(C1.Util.DX.Animation.Manager2.PriorityComparisonDelegate)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.SetTrimPriorityComparison.html#C1_Util_DX_Animation_Manager2_SetTrimPriorityComparison_C1_Util_DX_Animation_Manager2_PriorityComparisonDelegate_">SetTrimPriorityComparison(PriorityComparisonDelegate)</a>
        </td>
        <td class="markdown level1 summary"><p>Sets the trim priority comparison.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_Shutdown" data-uid="C1.Util.DX.Animation.Manager2.Shutdown">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.Shutdown.html#C1_Util_DX_Animation_Manager2_Shutdown">Shutdown()</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::Shutdown()</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_Update_System_Double_" data-uid="C1.Util.DX.Animation.Manager2.Update(System.Double)">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.Update.html#C1_Util_DX_Animation_Manager2_Update_System_Double_">Update(double)</a>
        </td>
        <td class="markdown level1 summary"><p>HRESULT IUIAnimationManager2::Update([In] double timeNow,[Out, Optional] UI_ANIMATION_UPDATE_RESULT* updateResult)</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Animation_Manager2_op_Explicit_System_IntPtr__C1_Util_DX_Animation_Manager2" data-uid="C1.Util.DX.Animation.Manager2.op_Explicit(System.IntPtr)~C1.Util.DX.Animation.Manager2">
          <a class="xref" href="C1.Util.DX.Animation.Manager2.op_Explicit.html#C1_Util_DX_Animation_Manager2_op_Explicit_System_IntPtr__C1_Util_DX_Animation_Manager2">explicit operator Manager2(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Animation.Manager2.html">Manager2</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
