# C1.Win.Bitmap.InterpolationMode

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Win_Bitmap_InterpolationMode" data-uid="C1.Win.Bitmap.InterpolationMode" class="text-break">InterpolationMode Enum
</h1>
  <div class="markdown level0 summary"><p>Specifies the sampling or filtering mode to use when scaling an image.</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Win.Bitmap.html">C1.Win.Bitmap</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.Bitmap.4.8.dll</h6>
  <h5 id="C1_Win_Bitmap_InterpolationMode_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum InterpolationMode</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum InterpolationMode</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Win_Bitmap_InterpolationMode_Cubic">Cubic</td>
        <td><p>A bicubic interpolation algorithm.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Win_Bitmap_InterpolationMode_Fant">Fant</td>
        <td><p>A Fant resampling algorithm.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Win_Bitmap_InterpolationMode_HighQualityCubic">HighQualityCubic</td>
        <td><p>A high quality bicubic interpolation algorithm.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Win_Bitmap_InterpolationMode_Linear">Linear</td>
        <td><p>A bilinear interpolation algorithm.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Win_Bitmap_InterpolationMode_NearestNeighbor">NearestNeighbor</td>
        <td><p>A nearest neighbor interpolation algorithm. Also known as nearest pixel or point interpolation.</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
