# C1.Util.DX.Matrix4x4

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Matrix4x4" data-uid="C1.Util.DX.Matrix4x4" class="text-break">Matrix4x4 Struct
</h1>
  <div class="markdown level0 summary"><p>Represents a 4x4 mathematical matrix.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iequatable-1">IEquatable</a>&lt;<a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a>&gt;</div>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iformattable">IFormattable</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.html">C1.Util.DX</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Matrix4x4_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[TypeConverter(typeof(Matrix4x4Converter))]
public struct Matrix4x4 : IEquatable&lt;Matrix4x4&gt;, IFormattable</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;TypeConverter(GetType(Matrix4x4Converter))&gt;
Public Structure Matrix4x4
    Implements IEquatable(Of Matrix4x4), IFormattable</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Matrix4x4__ctor_System_Single_" data-uid="C1.Util.DX.Matrix4x4.#ctor(System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.-ctor.html#C1_Util_DX_Matrix4x4__ctor_System_Single_">Matrix4x4(float)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a> struct.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4__ctor_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.-ctor.html#C1_Util_DX_Matrix4x4__ctor_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_">Matrix4x4(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a> struct.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4__ctor_System_Single___" data-uid="C1.Util.DX.Matrix4x4.#ctor(System.Single[])">
          <a class="xref" href="C1.Util.DX.Matrix4x4.-ctor.html#C1_Util_DX_Matrix4x4__ctor_System_Single___">Matrix4x4(float[])</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a> struct.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Identity" data-uid="C1.Util.DX.Matrix4x4.Identity">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Identity.html">Identity</a>
        </td>
        <td class="markdown level1 summary"><p>The identity <a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a>.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M11" data-uid="C1.Util.DX.Matrix4x4.M11">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M11.html">M11</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 1 column 1 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M12" data-uid="C1.Util.DX.Matrix4x4.M12">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M12.html">M12</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 1 column 2 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M13" data-uid="C1.Util.DX.Matrix4x4.M13">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M13.html">M13</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 1 column 3 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M14" data-uid="C1.Util.DX.Matrix4x4.M14">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M14.html">M14</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 1 column 4 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M21" data-uid="C1.Util.DX.Matrix4x4.M21">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M21.html">M21</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 2 column 1 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M22" data-uid="C1.Util.DX.Matrix4x4.M22">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M22.html">M22</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 2 column 2 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M23" data-uid="C1.Util.DX.Matrix4x4.M23">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M23.html">M23</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 2 column 3 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M24" data-uid="C1.Util.DX.Matrix4x4.M24">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M24.html">M24</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 2 column 4 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M31" data-uid="C1.Util.DX.Matrix4x4.M31">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M31.html">M31</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 3 column 1 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M32" data-uid="C1.Util.DX.Matrix4x4.M32">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M32.html">M32</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 3 column 2 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M33" data-uid="C1.Util.DX.Matrix4x4.M33">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M33.html">M33</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 3 column 3 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M34" data-uid="C1.Util.DX.Matrix4x4.M34">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M34.html">M34</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 3 column 4 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M41" data-uid="C1.Util.DX.Matrix4x4.M41">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M41.html">M41</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 4 column 1 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M42" data-uid="C1.Util.DX.Matrix4x4.M42">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M42.html">M42</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 4 column 2 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M43" data-uid="C1.Util.DX.Matrix4x4.M43">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M43.html">M43</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 4 column 3 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_M44" data-uid="C1.Util.DX.Matrix4x4.M44">
          <a class="xref" href="C1.Util.DX.Matrix4x4.M44.html">M44</a>
        </td>
        <td class="markdown level1 summary"><p>Value at row 4 column 4 of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_SizeInBytes" data-uid="C1.Util.DX.Matrix4x4.SizeInBytes">
          <a class="xref" href="C1.Util.DX.Matrix4x4.SizeInBytes.html">SizeInBytes</a>
        </td>
        <td class="markdown level1 summary"><p>The size of the <a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a> type, in bytes.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Zero" data-uid="C1.Util.DX.Matrix4x4.Zero">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Zero.html">Zero</a>
        </td>
        <td class="markdown level1 summary"><p>A <a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a> with all of its components set to zero.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="properties">Properties
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Column1" data-uid="C1.Util.DX.Matrix4x4.Column1">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Column1.html#C1_Util_DX_Matrix4x4_Column1">Column1</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the first column in the matrix; that is M11, M21, M31, and M41.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Column2" data-uid="C1.Util.DX.Matrix4x4.Column2">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Column2.html#C1_Util_DX_Matrix4x4_Column2">Column2</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the second column in the matrix; that is M12, M22, M32, and M42.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Column3" data-uid="C1.Util.DX.Matrix4x4.Column3">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Column3.html#C1_Util_DX_Matrix4x4_Column3">Column3</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the third column in the matrix; that is M13, M23, M33, and M43.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Column4" data-uid="C1.Util.DX.Matrix4x4.Column4">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Column4.html#C1_Util_DX_Matrix4x4_Column4">Column4</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the fourth column in the matrix; that is M14, M24, M34, and M44.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Determinant" data-uid="C1.Util.DX.Matrix4x4.Determinant">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Determinant.html#C1_Util_DX_Matrix4x4_Determinant">Determinant</a>
        </td>
        <td class="markdown level1 summary"><p>Calculates the determinant of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_IsIdentity" data-uid="C1.Util.DX.Matrix4x4.IsIdentity">
          <a class="xref" href="C1.Util.DX.Matrix4x4.IsIdentity.html#C1_Util_DX_Matrix4x4_IsIdentity">IsIdentity</a>
        </td>
        <td class="markdown level1 summary"><p>Gets a value indicating whether this instance is an identity matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Item_System_Int32_" data-uid="C1.Util.DX.Matrix4x4.Item(System.Int32)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Item.html#C1_Util_DX_Matrix4x4_Item_System_Int32_">this[int]</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the component at the specified index.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Item_System_Int32_System_Int32_" data-uid="C1.Util.DX.Matrix4x4.Item(System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Item.html#C1_Util_DX_Matrix4x4_Item_System_Int32_System_Int32_">this[int, int]</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the component at the specified index.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Row1" data-uid="C1.Util.DX.Matrix4x4.Row1">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Row1.html#C1_Util_DX_Matrix4x4_Row1">Row1</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the first row in the matrix; that is M11, M12, M13, and M14.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Row2" data-uid="C1.Util.DX.Matrix4x4.Row2">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Row2.html#C1_Util_DX_Matrix4x4_Row2">Row2</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the second row in the matrix; that is M21, M22, M23, and M24.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Row3" data-uid="C1.Util.DX.Matrix4x4.Row3">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Row3.html#C1_Util_DX_Matrix4x4_Row3">Row3</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the third row in the matrix; that is M31, M32, M33, and M34.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Row4" data-uid="C1.Util.DX.Matrix4x4.Row4">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Row4.html#C1_Util_DX_Matrix4x4_Row4">Row4</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the fourth row in the matrix; that is M41, M42, M43, and M44.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ScaleVector" data-uid="C1.Util.DX.Matrix4x4.ScaleVector">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ScaleVector.html#C1_Util_DX_Matrix4x4_ScaleVector">ScaleVector</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the scale of the matrix; that is M11, M22, and M33.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_TranslationVector" data-uid="C1.Util.DX.Matrix4x4.TranslationVector">
          <a class="xref" href="C1.Util.DX.Matrix4x4.TranslationVector.html#C1_Util_DX_Matrix4x4_TranslationVector">TranslationVector</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the translation of the matrix; that is M41, M42, and M43.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Add_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.Add(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Add.html#C1_Util_DX_Matrix4x4_Add_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">Add(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the sum of two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_AddRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.AddRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.AddRef.html#C1_Util_DX_Matrix4x4_AddRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">AddRef(out Matrix4x4, ref Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the sum of two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Billboard_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.Billboard(C1.Util.DX.Vector3,C1.Util.DX.Vector3,C1.Util.DX.Vector3,C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Billboard.html#C1_Util_DX_Matrix4x4_Billboard_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_">Billboard(Vector3, Vector3, Vector3, Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a spherical billboard that rotates around a specified object position.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_BillboardRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.BillboardRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.BillboardRef.html#C1_Util_DX_Matrix4x4_BillboardRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__">BillboardRef(out Matrix4x4, ref Vector3, ref Vector3, ref Vector3, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a spherical billboard that rotates around a specified object position.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ConstrainedBillboard_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.ConstrainedBillboard(C1.Util.DX.Vector3,C1.Util.DX.Vector3,C1.Util.DX.Vector3,C1.Util.DX.Vector3,C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ConstrainedBillboard.html#C1_Util_DX_Matrix4x4_ConstrainedBillboard_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_">ConstrainedBillboard(Vector3, Vector3, Vector3, Vector3, Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a cylindrical billboard that rotates around a specified axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ConstrainedBillboardRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.ConstrainedBillboardRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ConstrainedBillboardRef.html#C1_Util_DX_Matrix4x4_ConstrainedBillboardRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__">ConstrainedBillboardRef(out Matrix4x4, ref Vector3, ref Vector3, ref Vector3, ref Vector3, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a cylindrical billboard that rotates around a specified axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Divide_C1_Util_DX_Matrix4x4_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Divide(C1.Util.DX.Matrix4x4,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Divide.html#C1_Util_DX_Matrix4x4_Divide_C1_Util_DX_Matrix4x4_System_Single_">Divide(Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Divides a matrix by the given value.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_DivideRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__System_Single_" data-uid="C1.Util.DX.Matrix4x4.DivideRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.DivideRef.html#C1_Util_DX_Matrix4x4_DivideRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__System_Single_">DivideRef(out Matrix4x4, ref Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Divides a matrix by the given value.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Equals_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.Equals(C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Equals.html#C1_Util_DX_Matrix4x4_Equals_C1_Util_DX_Matrix4x4_">Equals(Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines whether the specified <a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a> is equal to this instance.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Equals_System_Object_" data-uid="C1.Util.DX.Matrix4x4.Equals(System.Object)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Equals.html#C1_Util_DX_Matrix4x4_Equals_System_Object_">Equals(object)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines whether the specified <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a> is equal to this instance.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_EqualsRef_C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.EqualsRef(C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.EqualsRef.html#C1_Util_DX_Matrix4x4_EqualsRef_C1_Util_DX_Matrix4x4__">EqualsRef(ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines whether the specified <a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a> is equal to this instance.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ExchangeColumns_System_Int32_System_Int32_" data-uid="C1.Util.DX.Matrix4x4.ExchangeColumns(System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ExchangeColumns.html#C1_Util_DX_Matrix4x4_ExchangeColumns_System_Int32_System_Int32_">ExchangeColumns(int, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Exchanges two columns in the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ExchangeRows_System_Int32_System_Int32_" data-uid="C1.Util.DX.Matrix4x4.ExchangeRows(System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ExchangeRows.html#C1_Util_DX_Matrix4x4_ExchangeRows_System_Int32_System_Int32_">ExchangeRows(int, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Exchanges two rows in the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_GetHashCode" data-uid="C1.Util.DX.Matrix4x4.GetHashCode">
          <a class="xref" href="C1.Util.DX.Matrix4x4.GetHashCode.html#C1_Util_DX_Matrix4x4_GetHashCode">GetHashCode()</a>
        </td>
        <td class="markdown level1 summary"><p>Returns a hash code for this instance.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_HadamardDivide_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.HadamardDivide(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.HadamardDivide.html#C1_Util_DX_Matrix4x4_HadamardDivide_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">HadamardDivide(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Element-wise division of two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_HadamardDivideRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.HadamardDivideRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.HadamardDivideRef.html#C1_Util_DX_Matrix4x4_HadamardDivideRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">HadamardDivideRef(out Matrix4x4, ref Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Element-wise division of two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_HadamardProduct_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.HadamardProduct(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.HadamardProduct.html#C1_Util_DX_Matrix4x4_HadamardProduct_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">HadamardProduct(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the Hadamard (element-wise) product of two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_HadamardProductRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.HadamardProductRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.HadamardProductRef.html#C1_Util_DX_Matrix4x4_HadamardProductRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">HadamardProductRef(out Matrix4x4, ref Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the Hadamard (element-wise) product of two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Invert_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.Invert(C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Invert.html#C1_Util_DX_Matrix4x4_Invert_C1_Util_DX_Matrix4x4_">Invert(Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Calculates the inverse of the specified matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_InvertRef_C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.InvertRef(C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.InvertRef.html#C1_Util_DX_Matrix4x4_InvertRef_C1_Util_DX_Matrix4x4__">InvertRef(ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Inverts the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_InvertRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.InvertRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.InvertRef.html#C1_Util_DX_Matrix4x4_InvertRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">InvertRef(out Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Calculates the inverse of the specified matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Lerp_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Lerp(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Lerp.html#C1_Util_DX_Matrix4x4_Lerp_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_System_Single_">Lerp(Matrix4x4, Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs a linear interpolation between two matrices based on the given weighting.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_LerpRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__System_Single_" data-uid="C1.Util.DX.Matrix4x4.LerpRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.LerpRef.html#C1_Util_DX_Matrix4x4_LerpRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__System_Single_">LerpRef(out Matrix4x4, ref Matrix4x4, ref Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs a linear interpolation between two matrices based on the given weighting.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_LookAt_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.LookAt(C1.Util.DX.Vector3,C1.Util.DX.Vector3,C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.LookAt.html#C1_Util_DX_Matrix4x4_LookAt_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_">LookAt(Vector3, Vector3, Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a view matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_LookAtRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.LookAtRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.LookAtRef.html#C1_Util_DX_Matrix4x4_LookAtRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__">LookAtRef(out Matrix4x4, ref Vector3, ref Vector3, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a view matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_MatrixProduct_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.MatrixProduct(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.MatrixProduct.html#C1_Util_DX_Matrix4x4_MatrixProduct_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">MatrixProduct(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the product of two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_MatrixProductRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.MatrixProductRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.MatrixProductRef.html#C1_Util_DX_Matrix4x4_MatrixProductRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">MatrixProductRef(out Matrix4x4, ref Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the product of two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Multiply_C1_Util_DX_Matrix4x4_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Multiply(C1.Util.DX.Matrix4x4,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Multiply.html#C1_Util_DX_Matrix4x4_Multiply_C1_Util_DX_Matrix4x4_System_Single_">Multiply(Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Scales a matrix by the given value.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Multiply_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.Multiply(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Multiply.html#C1_Util_DX_Matrix4x4_Multiply_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">Multiply(ref Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the product of two matrices (same as MatrixProduct).</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_MultiplyRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__System_Single_" data-uid="C1.Util.DX.Matrix4x4.MultiplyRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.MultiplyRef.html#C1_Util_DX_Matrix4x4_MultiplyRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__System_Single_">MultiplyRef(out Matrix4x4, ref Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Scales a matrix by the given value.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Negate_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.Negate(C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Negate.html#C1_Util_DX_Matrix4x4_Negate_C1_Util_DX_Matrix4x4_">Negate(Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Negates a matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_NegateRef_C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.NegateRef(C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.NegateRef.html#C1_Util_DX_Matrix4x4_NegateRef_C1_Util_DX_Matrix4x4__">NegateRef(ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Negates a matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_NegateRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.NegateRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.NegateRef.html#C1_Util_DX_Matrix4x4_NegateRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">NegateRef(out Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Negates a matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Orthographic_System_Single_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Orthographic(System.Single,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Orthographic.html#C1_Util_DX_Matrix4x4_Orthographic_System_Single_System_Single_System_Single_System_Single_">Orthographic(float, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates an orthographic perspective matrix from the given view volume dimensions.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_OrthographicOffCenter_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.OrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.OrthographicOffCenter.html#C1_Util_DX_Matrix4x4_OrthographicOffCenter_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_">OrthographicOffCenter(float, float, float, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a customized orthographic projection matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Perspective_System_Single_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Perspective(System.Single,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Perspective.html#C1_Util_DX_Matrix4x4_Perspective_System_Single_System_Single_System_Single_System_Single_">Perspective(float, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a perspective projection matrix from the given view volume dimensions.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_PerspectiveFieldOfView_System_Single_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.PerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.PerspectiveFieldOfView.html#C1_Util_DX_Matrix4x4_PerspectiveFieldOfView_System_Single_System_Single_System_Single_System_Single_">PerspectiveFieldOfView(float, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_PerspectiveOffCenter_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.PerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.PerspectiveOffCenter.html#C1_Util_DX_Matrix4x4_PerspectiveOffCenter_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_">PerspectiveOffCenter(float, float, float, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a customized perspective projection matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Reflection_C1_Util_DX_Vector3_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Reflection(C1.Util.DX.Vector3,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Reflection.html#C1_Util_DX_Matrix4x4_Reflection_C1_Util_DX_Vector3_System_Single_">Reflection(Vector3, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that reflects the coordinate system about a specified plane.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ReflectionRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__System_Single_" data-uid="C1.Util.DX.Matrix4x4.ReflectionRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ReflectionRef.html#C1_Util_DX_Matrix4x4_ReflectionRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__System_Single_">ReflectionRef(out Matrix4x4, ref Vector3, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that reflects the coordinate system about a specified plane.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationAxis_C1_Util_DX_Vector3_System_Single_" data-uid="C1.Util.DX.Matrix4x4.RotationAxis(C1.Util.DX.Vector3,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationAxis.html#C1_Util_DX_Matrix4x4_RotationAxis_C1_Util_DX_Vector3_System_Single_">RotationAxis(Vector3, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around an arbitary axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationAxisRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__System_Single_" data-uid="C1.Util.DX.Matrix4x4.RotationAxisRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationAxisRef.html#C1_Util_DX_Matrix4x4_RotationAxisRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__System_Single_">RotationAxisRef(out Matrix4x4, ref Vector3, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around an arbitary axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationX_System_Single_" data-uid="C1.Util.DX.Matrix4x4.RotationX(System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationX.html#C1_Util_DX_Matrix4x4_RotationX_System_Single_">RotationX(float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around the x-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationX_System_Single_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.RotationX(System.Single,C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationX.html#C1_Util_DX_Matrix4x4_RotationX_System_Single_C1_Util_DX_Vector3_">RotationX(float, Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix for rotating points around the X axis from a center point.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationXRef_C1_Util_DX_Matrix4x4__System_Single_" data-uid="C1.Util.DX.Matrix4x4.RotationXRef(C1.Util.DX.Matrix4x4@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationXRef.html#C1_Util_DX_Matrix4x4_RotationXRef_C1_Util_DX_Matrix4x4__System_Single_">RotationXRef(out Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around the x-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationXRef_C1_Util_DX_Matrix4x4__System_Single_C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.RotationXRef(C1.Util.DX.Matrix4x4@,System.Single,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationXRef.html#C1_Util_DX_Matrix4x4_RotationXRef_C1_Util_DX_Matrix4x4__System_Single_C1_Util_DX_Vector3__">RotationXRef(out Matrix4x4, float, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix for rotating points around the X axis from a center point.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationY_System_Single_" data-uid="C1.Util.DX.Matrix4x4.RotationY(System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationY.html#C1_Util_DX_Matrix4x4_RotationY_System_Single_">RotationY(float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around the y-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationY_System_Single_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.RotationY(System.Single,C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationY.html#C1_Util_DX_Matrix4x4_RotationY_System_Single_C1_Util_DX_Vector3_">RotationY(float, Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around the y-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationYRef_C1_Util_DX_Matrix4x4__System_Single_" data-uid="C1.Util.DX.Matrix4x4.RotationYRef(C1.Util.DX.Matrix4x4@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationYRef.html#C1_Util_DX_Matrix4x4_RotationYRef_C1_Util_DX_Matrix4x4__System_Single_">RotationYRef(out Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around the y-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationYRef_C1_Util_DX_Matrix4x4__System_Single_C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.RotationYRef(C1.Util.DX.Matrix4x4@,System.Single,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationYRef.html#C1_Util_DX_Matrix4x4_RotationYRef_C1_Util_DX_Matrix4x4__System_Single_C1_Util_DX_Vector3__">RotationYRef(out Matrix4x4, float, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix for rotating points around the Y axis from a center point.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationZ_System_Single_" data-uid="C1.Util.DX.Matrix4x4.RotationZ(System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationZ.html#C1_Util_DX_Matrix4x4_RotationZ_System_Single_">RotationZ(float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around the z-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationZ_System_Single_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.RotationZ(System.Single,C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationZ.html#C1_Util_DX_Matrix4x4_RotationZ_System_Single_C1_Util_DX_Vector3_">RotationZ(float, Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around the z-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationZRef_C1_Util_DX_Matrix4x4__System_Single_" data-uid="C1.Util.DX.Matrix4x4.RotationZRef(C1.Util.DX.Matrix4x4@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationZRef.html#C1_Util_DX_Matrix4x4_RotationZRef_C1_Util_DX_Matrix4x4__System_Single_">RotationZRef(out Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that rotates around the z-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_RotationZRef_C1_Util_DX_Matrix4x4__System_Single_C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.RotationZRef(C1.Util.DX.Matrix4x4@,System.Single,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.RotationZRef.html#C1_Util_DX_Matrix4x4_RotationZRef_C1_Util_DX_Matrix4x4__System_Single_C1_Util_DX_Vector3__">RotationZRef(out Matrix4x4, float, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix for rotating points around the Z axis from a center point.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Scale_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.Scale(C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Scale.html#C1_Util_DX_Matrix4x4_Scale_C1_Util_DX_Vector3_">Scale(Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that scales along the x-axis, y-axis, and y-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Scale_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Scale(System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Scale.html#C1_Util_DX_Matrix4x4_Scale_System_Single_">Scale(float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that uniformally scales along all three axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Scale_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Scale(System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Scale.html#C1_Util_DX_Matrix4x4_Scale_System_Single_System_Single_System_Single_">Scale(float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that scales along the x-axis, y-axis, and y-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ScaleRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.ScaleRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ScaleRef.html#C1_Util_DX_Matrix4x4_ScaleRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__">ScaleRef(out Matrix4x4, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that scales along the x-axis, y-axis, and y-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ScaleRef_C1_Util_DX_Matrix4x4__System_Single_" data-uid="C1.Util.DX.Matrix4x4.ScaleRef(C1.Util.DX.Matrix4x4@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ScaleRef.html#C1_Util_DX_Matrix4x4_ScaleRef_C1_Util_DX_Matrix4x4__System_Single_">ScaleRef(out Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that uniformally scales along all three axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ScaleRef_C1_Util_DX_Matrix4x4__System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.ScaleRef(C1.Util.DX.Matrix4x4@,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ScaleRef.html#C1_Util_DX_Matrix4x4_ScaleRef_C1_Util_DX_Matrix4x4__System_Single_System_Single_System_Single_">ScaleRef(out Matrix4x4, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that scales along the x-axis, y-axis, and y-axis.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Shadow_C1_Util_DX_Vector3_C1_Util_DX_Vector3_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Shadow(C1.Util.DX.Vector3,C1.Util.DX.Vector3,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Shadow.html#C1_Util_DX_Matrix4x4_Shadow_C1_Util_DX_Vector3_C1_Util_DX_Vector3_System_Single_">Shadow(Vector3, Vector3, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ShadowRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__System_Single_" data-uid="C1.Util.DX.Matrix4x4.ShadowRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ShadowRef.html#C1_Util_DX_Matrix4x4_ShadowRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__System_Single_">ShadowRef(out Matrix4x4, ref Vector3, ref Vector3, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Skew_C1_Util_DX_Vector3_C1_Util_DX_Vector3_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Skew(C1.Util.DX.Vector3,C1.Util.DX.Vector3,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Skew.html#C1_Util_DX_Matrix4x4_Skew_C1_Util_DX_Vector3_C1_Util_DX_Vector3_System_Single_">Skew(Vector3, Vector3, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a skew/shear matrix by means of a translation vector, a rotation vector, and a rotation angle.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_SkewRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__System_Single_" data-uid="C1.Util.DX.Matrix4x4.SkewRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.SkewRef.html#C1_Util_DX_Matrix4x4_SkewRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__System_Single_">SkewRef(out Matrix4x4, ref Vector3, ref Vector3, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a skew/shear matrix by means of a translation vector, a rotation vector, and a rotation angle.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Subtract_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.Subtract(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Subtract.html#C1_Util_DX_Matrix4x4_Subtract_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">Subtract(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the difference between two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_SubtractRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.SubtractRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.SubtractRef.html#C1_Util_DX_Matrix4x4_SubtractRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">SubtractRef(out Matrix4x4, ref Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Determines the difference between two matrices.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ToArray" data-uid="C1.Util.DX.Matrix4x4.ToArray">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ToArray.html#C1_Util_DX_Matrix4x4_ToArray">ToArray()</a>
        </td>
        <td class="markdown level1 summary"><p>Creates an array containing the elements of the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ToString" data-uid="C1.Util.DX.Matrix4x4.ToString">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ToString.html#C1_Util_DX_Matrix4x4_ToString">ToString()</a>
        </td>
        <td class="markdown level1 summary"><p>Returns a string that represents the current object.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ToString_System_IFormatProvider_" data-uid="C1.Util.DX.Matrix4x4.ToString(System.IFormatProvider)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ToString.html#C1_Util_DX_Matrix4x4_ToString_System_IFormatProvider_">ToString(IFormatProvider)</a>
        </td>
        <td class="markdown level1 summary"><p>Returns a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a> that represents this instance.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ToString_System_String_" data-uid="C1.Util.DX.Matrix4x4.ToString(System.String)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ToString.html#C1_Util_DX_Matrix4x4_ToString_System_String_">ToString(string)</a>
        </td>
        <td class="markdown level1 summary"><p>Returns a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a> that represents this instance.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_ToString_System_String_System_IFormatProvider_" data-uid="C1.Util.DX.Matrix4x4.ToString(System.String,System.IFormatProvider)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.ToString.html#C1_Util_DX_Matrix4x4_ToString_System_String_System_IFormatProvider_">ToString(string, IFormatProvider)</a>
        </td>
        <td class="markdown level1 summary"><p>Returns a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a> that represents this instance.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Translation_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.Translation(C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Translation.html#C1_Util_DX_Matrix4x4_Translation_C1_Util_DX_Vector3_">Translation(Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a translation matrix using the specified offsets.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Translation_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Translation(System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Translation.html#C1_Util_DX_Matrix4x4_Translation_System_Single_System_Single_System_Single_">Translation(float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a translation matrix using the specified offsets.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_TranslationRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.TranslationRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.TranslationRef.html#C1_Util_DX_Matrix4x4_TranslationRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__">TranslationRef(out Matrix4x4, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a translation matrix from the specified 3-dimensional vector.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_TranslationRef_C1_Util_DX_Matrix4x4__System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.TranslationRef(C1.Util.DX.Matrix4x4@,System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.TranslationRef.html#C1_Util_DX_Matrix4x4_TranslationRef_C1_Util_DX_Matrix4x4__System_Single_System_Single_System_Single_">TranslationRef(out Matrix4x4, float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a translation matrix using the specified offsets.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_Transpose_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.Transpose(C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.Transpose.html#C1_Util_DX_Matrix4x4_Transpose_C1_Util_DX_Matrix4x4_">Transpose(Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Calculates the transpose of the specified matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_TransposeRef_C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.TransposeRef(C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.TransposeRef.html#C1_Util_DX_Matrix4x4_TransposeRef_C1_Util_DX_Matrix4x4__">TransposeRef(ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Transposes the matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_TransposeRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__" data-uid="C1.Util.DX.Matrix4x4.TransposeRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Matrix4x4@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.TransposeRef.html#C1_Util_DX_Matrix4x4_TransposeRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Matrix4x4__">TransposeRef(out Matrix4x4, ref Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Calculates the transpose of the specified matrix.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_World_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.World(C1.Util.DX.Vector3,C1.Util.DX.Vector3,C1.Util.DX.Vector3)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.World.html#C1_Util_DX_Matrix4x4_World_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_">World(Vector3, Vector3, Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a world matrix with the specified parameters.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_WorldRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__" data-uid="C1.Util.DX.Matrix4x4.WorldRef(C1.Util.DX.Matrix4x4@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@,C1.Util.DX.Vector3@)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.WorldRef.html#C1_Util_DX_Matrix4x4_WorldRef_C1_Util_DX_Matrix4x4__C1_Util_DX_Vector3__C1_Util_DX_Vector3__C1_Util_DX_Vector3__">WorldRef(out Matrix4x4, ref Vector3, ref Vector3, ref Vector3)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a world matrix with the specified parameters.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_YawPitchRoll_System_Single_System_Single_System_Single_" data-uid="C1.Util.DX.Matrix4x4.YawPitchRoll(System.Single,System.Single,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.YawPitchRoll.html#C1_Util_DX_Matrix4x4_YawPitchRoll_System_Single_System_Single_System_Single_">YawPitchRoll(float, float, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Creates a rotation matrix from the specified yaw, pitch, and roll.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_Addition_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.op_Addition(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_Addition.html#C1_Util_DX_Matrix4x4_op_Addition_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">operator +(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Adds two matricies.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_Division_C1_Util_DX_Matrix4x4_System_Single_" data-uid="C1.Util.DX.Matrix4x4.op_Division(C1.Util.DX.Matrix4x4,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_Division.html#C1_Util_DX_Matrix4x4_op_Division_C1_Util_DX_Matrix4x4_System_Single_">operator /(Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Scales a matrix by a given value.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_Equality_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.op_Equality(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_Equality.html#C1_Util_DX_Matrix4x4_op_Equality_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">operator ==(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Tests for equality between two objects.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_Inequality_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.op_Inequality(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_Inequality.html#C1_Util_DX_Matrix4x4_op_Inequality_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">operator !=(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Tests for inequality between two objects.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_Multiply_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.op_Multiply(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_Multiply.html#C1_Util_DX_Matrix4x4_op_Multiply_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">operator *(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Multiplies two matricies.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_Multiply_C1_Util_DX_Matrix4x4_System_Single_" data-uid="C1.Util.DX.Matrix4x4.op_Multiply(C1.Util.DX.Matrix4x4,System.Single)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_Multiply.html#C1_Util_DX_Matrix4x4_op_Multiply_C1_Util_DX_Matrix4x4_System_Single_">operator *(Matrix4x4, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Scales a matrix by a given value.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_Multiply_System_Single_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.op_Multiply(System.Single,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_Multiply.html#C1_Util_DX_Matrix4x4_op_Multiply_System_Single_C1_Util_DX_Matrix4x4_">operator *(float, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Scales a matrix by a given value.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_Subtraction_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.op_Subtraction(C1.Util.DX.Matrix4x4,C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_Subtraction.html#C1_Util_DX_Matrix4x4_op_Subtraction_C1_Util_DX_Matrix4x4_C1_Util_DX_Matrix4x4_">operator -(Matrix4x4, Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Subtracts two matricies.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Matrix4x4_op_UnaryNegation_C1_Util_DX_Matrix4x4_" data-uid="C1.Util.DX.Matrix4x4.op_UnaryNegation(C1.Util.DX.Matrix4x4)">
          <a class="xref" href="C1.Util.DX.Matrix4x4.op_UnaryNegation.html#C1_Util_DX_Matrix4x4_op_UnaryNegation_C1_Util_DX_Matrix4x4_">operator -(Matrix4x4)</a>
        </td>
        <td class="markdown level1 summary"><p>Negates a matrix.</p>
</td>
      </tr>
    </tbody>
  </table>

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