# C1.Util.DX.Matrix4x4.World

## Content

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<h1 id="C1_Util_DX_Matrix4x4_World_" data-uid="C1.Util.DX.Matrix4x4.World*">World Method
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<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Matrix4x4_World_" data-uid="C1.Util.DX.Matrix4x4.World*"></a>
<h4 id="C1_Util_DX_Matrix4x4_World_C1_Util_DX_Vector3_C1_Util_DX_Vector3_C1_Util_DX_Vector3_" data-uid="C1.Util.DX.Matrix4x4.World(C1.Util.DX.Vector3,C1.Util.DX.Vector3,C1.Util.DX.Vector3)">World(Vector3, Vector3, Vector3)</h4>
<div class="markdown level1 summary"><p>Creates a world matrix with the specified parameters.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public static Matrix4x4 World(Vector3 position, Vector3 forward, Vector3 up)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Shared Function World(position As Vector3, forward As Vector3, up As Vector3) As Matrix4x4</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Vector3.html">Vector3</a></td>
      <td><span class="parametername">position</span></td>
      <td><p>The position of the object (used in translation operations).</p>
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      <td><a class="xref" href="C1.Util.DX.Vector3.html">Vector3</a></td>
      <td><span class="parametername">forward</span></td>
      <td><p>The forward direction of the object.</p>
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      <td><a class="xref" href="C1.Util.DX.Vector3.html">Vector3</a></td>
      <td><span class="parametername">up</span></td>
      <td><p>The upward direction of the object. Its value is usually [0, 1, 0].</p>
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<h5 class="returns">Returns</h5>
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      <th>Type</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a></td>
      <td><p>The world matrix.</p>
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