# C1.Util.DX.Matrix4x4.Reflection

## Content

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<h1 id="C1_Util_DX_Matrix4x4_Reflection_" data-uid="C1.Util.DX.Matrix4x4.Reflection*">Reflection Method
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<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Matrix4x4_Reflection_" data-uid="C1.Util.DX.Matrix4x4.Reflection*"></a>
<h4 id="C1_Util_DX_Matrix4x4_Reflection_C1_Util_DX_Vector3_System_Single_" data-uid="C1.Util.DX.Matrix4x4.Reflection(C1.Util.DX.Vector3,System.Single)">Reflection(Vector3, float)</h4>
<div class="markdown level1 summary"><p>Creates a matrix that reflects the coordinate system about a specified plane.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public static Matrix4x4 Reflection(Vector3 normal, float d)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Shared Function Reflection(normal As Vector3, d As Single) As Matrix4x4</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
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      <td><a class="xref" href="C1.Util.DX.Vector3.html">Vector3</a></td>
      <td><span class="parametername">normal</span></td>
      <td><p>The plane's normal vector.</p>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></td>
      <td><span class="parametername">d</span></td>
      <td><p>The plane's distance from the origin along its normal vector.</p>
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<h5 class="returns">Returns</h5>
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      <td><a class="xref" href="C1.Util.DX.Matrix4x4.html">Matrix4x4</a></td>
      <td><p>A new matrix expressing the reflection.</p>
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