# C1.Util.DX.DirectWrite.TextAnalysisQuickSink1

## Content

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  <h1 id="C1_Util_DX_DirectWrite_TextAnalysisQuickSink1" data-uid="C1.Util.DX.DirectWrite.TextAnalysisQuickSink1" class="text-break">TextAnalysisQuickSink1 Interface
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  <div class="markdown level0 summary"><p>IDWriteTextAnalysisSink1</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.DirectWrite.html">C1.Util.DX.DirectWrite</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_DirectWrite_TextAnalysisQuickSink1_syntax">Syntax</h5>
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    <pre><code class="lang-csharp hljs">[Guid(&quot;B0D941A0-85E7-4D8B-9FD3-5CED9934482A&quot;)]
[Shadow(typeof(TextAnalysisQuickSink1Shadow))]
public interface TextAnalysisQuickSink1 : TextAnalysisQuickSink, ICallbackable, IDisposable</code></pre>
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    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;B0D941A0-85E7-4D8B-9FD3-5CED9934482A&quot;)&gt;
&lt;Shadow(GetType(TextAnalysisQuickSink1Shadow))&gt;
Public Interface TextAnalysisQuickSink1
    Inherits TextAnalysisQuickSink, ICallbackable, IDisposable</code></pre>
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  <h3 id="methods">Methods
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        <th>Name</th>
        <th>Description</th>
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        <td id="C1_Util_DX_DirectWrite_TextAnalysisQuickSink1_SetGlyphOrientation_System_Int32_System_Int32_C1_Util_DX_DirectWrite_GlyphOrientationAngle_System_Byte_C1_Util_DX_Bool_C1_Util_DX_Bool_" data-uid="C1.Util.DX.DirectWrite.TextAnalysisQuickSink1.SetGlyphOrientation(System.Int32,System.Int32,C1.Util.DX.DirectWrite.GlyphOrientationAngle,System.Byte,C1.Util.DX.Bool,C1.Util.DX.Bool)">
          <a class="xref" href="C1.Util.DX.DirectWrite.TextAnalysisQuickSink1.SetGlyphOrientation.html#C1_Util_DX_DirectWrite_TextAnalysisQuickSink1_SetGlyphOrientation_System_Int32_System_Int32_C1_Util_DX_DirectWrite_GlyphOrientationAngle_System_Byte_C1_Util_DX_Bool_C1_Util_DX_Bool_">SetGlyphOrientation(int, int, GlyphOrientationAngle, byte, Bool, Bool)</a>
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        <td class="markdown level1 summary"><p>The text analyzer calls back to this to report the actual orientation of each character for shaping and drawing.</p>
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