# C1.Util.DX.Direct3D11.UnorderedAccessViewDescription.Texture1DResource

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_UnorderedAccessViewDescription_Texture1DResource" data-uid="C1.Util.DX.Direct3D11.UnorderedAccessViewDescription.Texture1DResource" class="text-break">UnorderedAccessViewDescription.Texture1DResource Struct
</h1>
  <div class="markdown level0 summary"><p>D3D11_TEX1D_UAV</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_UnorderedAccessViewDescription_Texture1DResource_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct UnorderedAccessViewDescription.Texture1DResource</code></pre>
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    <pre><code class="lang-vbnet hljs">Public Structure UnorderedAccessViewDescription.Texture1DResource</code></pre>
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  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_UnorderedAccessViewDescription_Texture1DResource_MipSlice" data-uid="C1.Util.DX.Direct3D11.UnorderedAccessViewDescription.Texture1DResource.MipSlice">
          <a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessViewDescription.Texture1DResource.MipSlice.html">MipSlice</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int MipSlice</p>
</td>
      </tr>
    </tbody>
  </table>

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