# C1.Util.DX.Direct3D11.TextureAddressMode

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_TextureAddressMode" data-uid="C1.Util.DX.Direct3D11.TextureAddressMode" class="text-break">TextureAddressMode Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_TEXTURE_ADDRESS_MODE</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_TextureAddressMode_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum TextureAddressMode</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum TextureAddressMode</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_TextureAddressMode_Border">Border</td>
        <td><p>D3D11_TEXTURE_ADDRESS_BORDER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_TextureAddressMode_Clamp">Clamp</td>
        <td><p>D3D11_TEXTURE_ADDRESS_CLAMP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_TextureAddressMode_Mirror">Mirror</td>
        <td><p>D3D11_TEXTURE_ADDRESS_MIRROR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_TextureAddressMode_MirrorOnce">MirrorOnce</td>
        <td><p>D3D11_TEXTURE_ADDRESS_MIRROR_ONCE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_TextureAddressMode_Wrap">Wrap</td>
        <td><p>D3D11_TEXTURE_ADDRESS_WRAP</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
