# C1.Util.DX.Direct3D11.Texture3DDescription

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_Texture3DDescription" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription" class="text-break">Texture3DDescription Struct
</h1>
  <div class="markdown level0 summary"><p>D3D11_TEXTURE3D_DESC</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_Texture3DDescription_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct Texture3DDescription</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Structure Texture3DDescription</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription__ctor_C1_Util_DX_DXGI_Format_System_Int32_System_Int32_System_Int32_System_Int32_C1_Util_DX_Direct3D11_BindFlags_C1_Util_DX_Direct3D11_ResourceUsage_C1_Util_DX_Direct3D11_CpuAccessFlags_C1_Util_DX_Direct3D11_ResourceMiscFlags_" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.#ctor(C1.Util.DX.DXGI.Format,System.Int32,System.Int32,System.Int32,System.Int32,C1.Util.DX.Direct3D11.BindFlags,C1.Util.DX.Direct3D11.ResourceUsage,C1.Util.DX.Direct3D11.CpuAccessFlags,C1.Util.DX.Direct3D11.ResourceMiscFlags)">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.-ctor.html#C1_Util_DX_Direct3D11_Texture3DDescription__ctor_C1_Util_DX_DXGI_Format_System_Int32_System_Int32_System_Int32_System_Int32_C1_Util_DX_Direct3D11_BindFlags_C1_Util_DX_Direct3D11_ResourceUsage_C1_Util_DX_Direct3D11_CpuAccessFlags_C1_Util_DX_Direct3D11_ResourceMiscFlags_">Texture3DDescription(Format, int, int, int, int, BindFlags, ResourceUsage, CpuAccessFlags, ResourceMiscFlags)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.html">Texture3DDescription</a> struct.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_BindFlags" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.BindFlags">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.BindFlags.html">BindFlags</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_BIND_FLAG BindFlags</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_CpuAccessFlags" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.CpuAccessFlags">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.CpuAccessFlags.html">CpuAccessFlags</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_CPU_ACCESS_FLAG CPUAccessFlags</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_Depth" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.Depth">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.Depth.html">Depth</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int Depth</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_Format" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.Format">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.Format.html">Format</a>
        </td>
        <td class="markdown level1 summary"><p>DXGI_FORMAT Format</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_Height" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.Height">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.Height.html">Height</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int Height</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_MipLevels" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.MipLevels">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.MipLevels.html">MipLevels</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int MipLevels</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_MiscFlags" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.MiscFlags">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.MiscFlags.html">MiscFlags</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_RESOURCE_MISC_FLAG MiscFlags</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_Usage" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.Usage">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.Usage.html">Usage</a>
        </td>
        <td class="markdown level1 summary"><p>D3D11_USAGE Usage</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_Texture3DDescription_Width" data-uid="C1.Util.DX.Direct3D11.Texture3DDescription.Width">
          <a class="xref" href="C1.Util.DX.Direct3D11.Texture3DDescription.Width.html">Width</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int Width</p>
</td>
      </tr>
    </tbody>
  </table>

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