# C1.Util.DX.Direct3D11.StreamOutputBufferBinding.Offset

## Content

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<h1 id="C1_Util_DX_Direct3D11_StreamOutputBufferBinding_Offset_" data-uid="C1.Util.DX.Direct3D11.StreamOutputBufferBinding.Offset*">Offset Property
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<h4 id="C1_Util_DX_Direct3D11_StreamOutputBufferBinding_Offset" data-uid="C1.Util.DX.Direct3D11.StreamOutputBufferBinding.Offset">Offset</h4>
<div class="markdown level1 summary"><p>Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public int Offset { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property Offset As Integer</code></pre>
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