# C1.Util.DX.Direct3D11.ShaderResourceView.Create

## Content

<div class="doc-site-dotnet-api-container">



<h1 id="C1_Util_DX_Direct3D11_ShaderResourceView_Create_" data-uid="C1.Util.DX.Direct3D11.ShaderResourceView.Create*">Create Method
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_ShaderResourceView_Create_" data-uid="C1.Util.DX.Direct3D11.ShaderResourceView.Create*"></a>
<h4 id="C1_Util_DX_Direct3D11_ShaderResourceView_Create_C1_Util_DX_Direct3D11_Device_C1_Util_DX_Direct3D11_Resource_" data-uid="C1.Util.DX.Direct3D11.ShaderResourceView.Create(C1.Util.DX.Direct3D11.Device,C1.Util.DX.Direct3D11.Resource)">Create(Device, Resource)</h4>
<div class="markdown level1 summary"><p>Creates a <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceView.html">ShaderResourceView</a> for accessing resource data.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public static ShaderResourceView Create(Device device, Resource resource)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Shared Function Create(device As Device, resource As Resource) As ShaderResourceView</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.Device.html">Device</a></td>
      <td><span class="parametername">device</span></td>
      <td><p>The device to use when creating this <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceView.html">ShaderResourceView</a>.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.Resource.html">Resource</a></td>
      <td><span class="parametername">resource</span></td>
      <td><p>The resource that represents the render-target surface. This surface must have been created with the <a class="xref" href="C1.Util.DX.Direct3D11.BindFlags.html">ShaderResource</a> flag.</p>
</td>
    </tr>
  </tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceView.html">ShaderResourceView</a></td>
      <td></td>
    </tr>
  </tbody>
</table>


<a id="C1_Util_DX_Direct3D11_ShaderResourceView_Create_" data-uid="C1.Util.DX.Direct3D11.ShaderResourceView.Create*"></a>
<h4 id="C1_Util_DX_Direct3D11_ShaderResourceView_Create_C1_Util_DX_Direct3D11_Device_C1_Util_DX_Direct3D11_Resource_C1_Util_DX_Direct3D11_ShaderResourceViewDescription_" data-uid="C1.Util.DX.Direct3D11.ShaderResourceView.Create(C1.Util.DX.Direct3D11.Device,C1.Util.DX.Direct3D11.Resource,C1.Util.DX.Direct3D11.ShaderResourceViewDescription)">Create(Device, Resource, ShaderResourceViewDescription)</h4>
<div class="markdown level1 summary"><p>Creates a <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceView.html">ShaderResourceView</a> for accessing resource data.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public static ShaderResourceView Create(Device device, Resource resource, ShaderResourceViewDescription description)</code></pre>
</div>
<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Shared Function Create(device As Device, resource As Resource, description As ShaderResourceViewDescription) As ShaderResourceView</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.Device.html">Device</a></td>
      <td><span class="parametername">device</span></td>
      <td><p>The device to use when creating this <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceView.html">ShaderResourceView</a>.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.Resource.html">Resource</a></td>
      <td><span class="parametername">resource</span></td>
      <td><p>The resource that represents the render-target surface. This surface must have been created with the <a class="xref" href="C1.Util.DX.Direct3D11.BindFlags.html">ShaderResource</a> flag.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.html">ShaderResourceViewDescription</a></td>
      <td><span class="parametername">description</span></td>
      <td><p>A structure describing the <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceView.html">ShaderResourceView</a> to be created.</p>
</td>
    </tr>
  </tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceView.html">ShaderResourceView</a></td>
      <td></td>
    </tr>
  </tbody>
</table>
</div>
