# C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRects

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<h1 id="C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRects_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRects*">GetScissorRects Method
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<a id="C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRects_" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRects*"></a>
<h4 id="C1_Util_DX_Direct3D11_RasterizerStage_GetScissorRects_System_Int32__C1_Util_DX_RectL___" data-uid="C1.Util.DX.Direct3D11.RasterizerStage.GetScissorRects(System.Int32@,C1.Util.DX.RectL[])">GetScissorRects(ref int, RectL[])</h4>
<div class="markdown level1 summary"><p>void ID3D11DeviceContext::RSGetScissorRects([InOut] unsigned int* pNumRects,[Out, Buffer, Optional] RECT* pRects)</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void GetScissorRects(ref int numRectsRef, RectL[] rectsRef)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub GetScissorRects(ByRef numRectsRef As Integer, rectsRef As RectL())</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numRectsRef</span></td>
      <td></td>
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      <td><a class="xref" href="C1.Util.DX.RectL.html">RectL</a>[]</td>
      <td><span class="parametername">rectsRef</span></td>
      <td></td>
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