# C1.Util.DX.Direct3D11.PrimitiveTopology

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_PrimitiveTopology" data-uid="C1.Util.DX.Direct3D11.PrimitiveTopology" class="text-break">PrimitiveTopology Enum
</h1>
  <div class="markdown level0 summary"><p>D3D_PRIMITIVE_TOPOLOGY</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_PrimitiveTopology_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum PrimitiveTopology</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum PrimitiveTopology</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_LineList">LineList</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_LINELIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_LineListWithAdjacency">LineListWithAdjacency</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_LineStrip">LineStrip</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_LINESTRIP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_LineStripWithAdjacency">LineStripWithAdjacency</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith10ControlPoints">PatchListWith10ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith11ControlPoints">PatchListWith11ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith12ControlPoints">PatchListWith12ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith13ControlPoints">PatchListWith13ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith14ControlPoints">PatchListWith14ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith15ControlPoints">PatchListWith15ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith16ControlPoints">PatchListWith16ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith17ControlPoints">PatchListWith17ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith18ControlPoints">PatchListWith18ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith19ControlPoints">PatchListWith19ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith1ControlPoints">PatchListWith1ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith20ControlPoints">PatchListWith20ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith21ControlPoints">PatchListWith21ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith22ControlPoints">PatchListWith22ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith23ControlPoints">PatchListWith23ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith24ControlPoints">PatchListWith24ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith25ControlPoints">PatchListWith25ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith26ControlPoints">PatchListWith26ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith27ControlPoints">PatchListWith27ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith28ControlPoints">PatchListWith28ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith29ControlPoints">PatchListWith29ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith2ControlPoints">PatchListWith2ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith30ControlPoints">PatchListWith30ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith31ControlPoints">PatchListWith31ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith32ControlPoints">PatchListWith32ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith3ControlPoints">PatchListWith3ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith4ControlPoints">PatchListWith4ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith5ControlPoints">PatchListWith5ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith6ControlPoints">PatchListWith6ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith7ControlPoints">PatchListWith7ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith8ControlPoints">PatchListWith8ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PatchListWith9ControlPoints">PatchListWith9ControlPoints</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_PointList">PointList</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_POINTLIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_TriangleList">TriangleList</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_TriangleListWithAdjacency">TriangleListWithAdjacency</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_TriangleStrip">TriangleStrip</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_TriangleStripWithAdjacency">TriangleStripWithAdjacency</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PrimitiveTopology_Undefined">Undefined</td>
        <td><p>D3D_PRIMITIVE_TOPOLOGY_UNDEFINED</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
