# C1.Util.DX.Direct3D11.PixelShaderStage

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_PixelShaderStage" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage" class="text-break">PixelShaderStage Class
</h1>
  <div class="markdown level0 summary"><p>ID3D11DeviceContext</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.Direct3D11.CommonShaderStageBase.html">CommonShaderStageBase</a></div>
    <div class="level4"><a class="xref" href="C1.Util.DX.Direct3D11.CommonShaderStage-1.html">CommonShaderStage</a>&lt;<a class="xref" href="C1.Util.DX.Direct3D11.PixelShader.html">PixelShader</a>&gt;</div>
    <div class="level5"><span class="xref">PixelShaderStage</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_PixelShaderStage_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)]
public class PixelShaderStage : CommonShaderStage&lt;PixelShader&gt;, IDisposable</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)&gt;
Public Class PixelShaderStage
    Inherits CommonShaderStage(Of PixelShader)
    Implements IDisposable</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.-ctor.html#C1_Util_DX_Direct3D11_PixelShaderStage__ctor_System_IntPtr_">PixelShaderStage(nint)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.html">PixelShaderStage</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_FrontfacingDefaultValue" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.FrontfacingDefaultValue">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.FrontfacingDefaultValue.html">FrontfacingDefaultValue</a>
        </td>
        <td class="markdown level1 summary"><p>Constant FrontfacingDefaultValue.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_FrontfacingFalseValue" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.FrontfacingFalseValue">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.FrontfacingFalseValue.html">FrontfacingFalseValue</a>
        </td>
        <td class="markdown level1 summary"><p>Constant FrontfacingFalseValue.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_FrontfacingTrueValue" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.FrontfacingTrueValue">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.FrontfacingTrueValue.html">FrontfacingTrueValue</a>
        </td>
        <td class="markdown level1 summary"><p>Constant FrontfacingTrueValue.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_InputRegisterComponentBitCount" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterComponentBitCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterComponentBitCount.html">InputRegisterComponentBitCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant InputRegisterComponentBitCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_InputRegisterComponents" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterComponents.html">InputRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant InputRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_InputRegisterCount" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterCount.html">InputRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant InputRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_InputRegisterReadPorts" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterReadPorts">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterReadPorts.html">InputRegisterReadPorts</a>
        </td>
        <td class="markdown level1 summary"><p>Constant InputRegisterReadPorts.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_InputRegisterReadsPerInst" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterReadsPerInst">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.InputRegisterReadsPerInst.html">InputRegisterReadsPerInst</a>
        </td>
        <td class="markdown level1 summary"><p>Constant InputRegisterReadsPerInst.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_LegacyPixelCenterFractionalComponent" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.LegacyPixelCenterFractionalComponent">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.LegacyPixelCenterFractionalComponent.html">LegacyPixelCenterFractionalComponent</a>
        </td>
        <td class="markdown level1 summary"><p>Constant LegacyPixelCenterFractionalComponent.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputDepthRegisterComponentBitCount" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputDepthRegisterComponentBitCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputDepthRegisterComponentBitCount.html">OutputDepthRegisterComponentBitCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputDepthRegisterComponentBitCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputDepthRegisterComponents" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputDepthRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputDepthRegisterComponents.html">OutputDepthRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputDepthRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputDepthRegisterCount" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputDepthRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputDepthRegisterCount.html">OutputDepthRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputDepthRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputMaskRegisterComponentBitCount" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputMaskRegisterComponentBitCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputMaskRegisterComponentBitCount.html">OutputMaskRegisterComponentBitCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputMaskRegisterComponentBitCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputMaskRegisterComponents" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputMaskRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputMaskRegisterComponents.html">OutputMaskRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputMaskRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputMaskRegisterCount" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputMaskRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputMaskRegisterCount.html">OutputMaskRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputMaskRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputRegisterComponentBitCount" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputRegisterComponentBitCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputRegisterComponentBitCount.html">OutputRegisterComponentBitCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputRegisterComponentBitCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputRegisterComponents" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputRegisterComponents">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputRegisterComponents.html">OutputRegisterComponents</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputRegisterComponents.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_OutputRegisterCount" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.OutputRegisterCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.OutputRegisterCount.html">OutputRegisterCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant OutputRegisterCount.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_PixelCenterFractionalComponent" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.PixelCenterFractionalComponent">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.PixelCenterFractionalComponent.html">PixelCenterFractionalComponent</a>
        </td>
        <td class="markdown level1 summary"><p>Constant PixelCenterFractionalComponent.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_PixelShaderStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_PixelShaderStage" data-uid="C1.Util.DX.Direct3D11.PixelShaderStage.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.PixelShaderStage">
          <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.op_Explicit.html#C1_Util_DX_Direct3D11_PixelShaderStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_PixelShaderStage">explicit operator PixelShaderStage(nint)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a> to <a class="xref" href="C1.Util.DX.Direct3D11.PixelShaderStage.html">PixelShaderStage</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
