# C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargetsAndUnorderedAccessViews

## Content

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<h1 id="C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargetsAndUnorderedAccessViews_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargetsAndUnorderedAccessViews*">GetRenderTargetsAndUnorderedAccessViews Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargetsAndUnorderedAccessViews_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargetsAndUnorderedAccessViews*"></a>
<h4 id="C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargetsAndUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_RenderTargetView___System_Int32_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargetsAndUnorderedAccessViews(System.Int32,C1.Util.DX.Direct3D11.RenderTargetView[],System.Int32,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">GetRenderTargetsAndUnorderedAccessViews(int, RenderTargetView[], int, int, UnorderedAccessView[])</h4>
<div class="markdown level1 summary"><p>void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public DepthStencilView GetRenderTargetsAndUnorderedAccessViews(int numRTVs, RenderTargetView[] renderTargetViewsOut, int uAVStartSlot, int numUAVs, UnorderedAccessView[] unorderedAccessViewsOut)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Function GetRenderTargetsAndUnorderedAccessViews(numRTVs As Integer, renderTargetViewsOut As RenderTargetView(), uAVStartSlot As Integer, numUAVs As Integer, unorderedAccessViewsOut As UnorderedAccessView()) As DepthStencilView</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numRTVs</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.RenderTargetView.html">RenderTargetView</a>[]</td>
      <td><span class="parametername">renderTargetViewsOut</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">uAVStartSlot</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numUAVs</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessView.html">UnorderedAccessView</a>[]</td>
      <td><span class="parametername">unorderedAccessViewsOut</span></td>
      <td></td>
    </tr>
  </tbody>
</table>
<h5 class="returns">Returns</h5>
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    <tr>
      <th>Type</th>
      <th>Description</th>
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  </thead>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.DepthStencilView.html">DepthStencilView</a></td>
      <td></td>
    </tr>
  </tbody>
</table>
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