# C1.Util.DX.Direct3D11.FeatureDataShaderMinimumPrecisionSupport

## Content

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  <h1 id="C1_Util_DX_Direct3D11_FeatureDataShaderMinimumPrecisionSupport" data-uid="C1.Util.DX.Direct3D11.FeatureDataShaderMinimumPrecisionSupport" class="text-break">FeatureDataShaderMinimumPrecisionSupport Struct
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  <div class="markdown level0 summary"><p>D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_FeatureDataShaderMinimumPrecisionSupport_syntax">Syntax</h5>
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    <pre><code class="lang-csharp hljs">public struct FeatureDataShaderMinimumPrecisionSupport</code></pre>
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    <pre><code class="lang-vbnet hljs">Public Structure FeatureDataShaderMinimumPrecisionSupport</code></pre>
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  <h3 id="fields">Fields
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        <th>Name</th>
        <th>Description</th>
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        <td id="C1_Util_DX_Direct3D11_FeatureDataShaderMinimumPrecisionSupport_AllOtherShaderStagesMinPrecision" data-uid="C1.Util.DX.Direct3D11.FeatureDataShaderMinimumPrecisionSupport.AllOtherShaderStagesMinPrecision">
          <a class="xref" href="C1.Util.DX.Direct3D11.FeatureDataShaderMinimumPrecisionSupport.AllOtherShaderStagesMinPrecision.html">AllOtherShaderStagesMinPrecision</a>
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        <td class="markdown level1 summary"><p>unsigned int AllOtherShaderStagesMinPrecision</p>
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        <td id="C1_Util_DX_Direct3D11_FeatureDataShaderMinimumPrecisionSupport_PixelShaderMinPrecision" data-uid="C1.Util.DX.Direct3D11.FeatureDataShaderMinimumPrecisionSupport.PixelShaderMinPrecision">
          <a class="xref" href="C1.Util.DX.Direct3D11.FeatureDataShaderMinimumPrecisionSupport.PixelShaderMinPrecision.html">PixelShaderMinPrecision</a>
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        <td class="markdown level1 summary"><p>unsigned int PixelShaderMinPrecision</p>
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