# C1.Util.DX.Direct3D11.DeviceContext.VertexShader

## Content

<div class="doc-site-dotnet-api-container">



<h1 id="C1_Util_DX_Direct3D11_DeviceContext_VertexShader_" data-uid="C1.Util.DX.Direct3D11.DeviceContext.VertexShader*">VertexShader Property
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_DeviceContext_VertexShader_" data-uid="C1.Util.DX.Direct3D11.DeviceContext.VertexShader*"></a>
<h4 id="C1_Util_DX_Direct3D11_DeviceContext_VertexShader" data-uid="C1.Util.DX.Direct3D11.DeviceContext.VertexShader">VertexShader</h4>
<div class="markdown level1 summary"><p>Inner interface giving access to VertexShaderStage methods.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public VertexShaderStage VertexShader { get; }</code></pre>
</div>
<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public ReadOnly Property VertexShader As VertexShaderStage</code></pre>
</div>
</div>
