# C1.Util.DX.Direct3D11.Device.CreateGeometryShaderWithStreamOutput

## Content

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<h1 id="C1_Util_DX_Direct3D11_Device_CreateGeometryShaderWithStreamOutput_" data-uid="C1.Util.DX.Direct3D11.Device.CreateGeometryShaderWithStreamOutput*">CreateGeometryShaderWithStreamOutput Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_Device_CreateGeometryShaderWithStreamOutput_" data-uid="C1.Util.DX.Direct3D11.Device.CreateGeometryShaderWithStreamOutput*"></a>
<h4 id="C1_Util_DX_Direct3D11_Device_CreateGeometryShaderWithStreamOutput_System_IntPtr_C1_Util_DX_PointerSize_C1_Util_DX_Direct3D11_StreamOutputElement___System_Int32_System_Int32___System_Int32_System_Int32_C1_Util_DX_Direct3D11_ClassLinkage_" data-uid="C1.Util.DX.Direct3D11.Device.CreateGeometryShaderWithStreamOutput(System.IntPtr,C1.Util.DX.PointerSize,C1.Util.DX.Direct3D11.StreamOutputElement[],System.Int32,System.Int32[],System.Int32,System.Int32,C1.Util.DX.Direct3D11.ClassLinkage)">CreateGeometryShaderWithStreamOutput(nint, PointerSize, StreamOutputElement[], int, int[], int, int, ClassLinkage)</h4>
<div class="markdown level1 summary"><p>HRESULT ID3D11Device::CreateGeometryShaderWithStreamOutput([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Buffer, Optional] const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,[In] unsigned int NumEntries,[In, Buffer, Optional] const unsigned int* pBufferStrides,[In] unsigned int NumStrides,[In] unsigned int RasterizedStream,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader)</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public GeometryShader CreateGeometryShaderWithStreamOutput(nint shaderBytecodeRef, PointerSize bytecodeLength, StreamOutputElement[] sODeclarationRef, int numEntries, int[] bufferStridesRef, int numStrides, int rasterizedStream, ClassLinkage classLinkageRef)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Function CreateGeometryShaderWithStreamOutput(shaderBytecodeRef As IntPtr, bytecodeLength As PointerSize, sODeclarationRef As StreamOutputElement(), numEntries As Integer, bufferStridesRef As Integer(), numStrides As Integer, rasterizedStream As Integer, classLinkageRef As ClassLinkage) As GeometryShader</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></td>
      <td><span class="parametername">shaderBytecodeRef</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.PointerSize.html">PointerSize</a></td>
      <td><span class="parametername">bytecodeLength</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.StreamOutputElement.html">StreamOutputElement</a>[]</td>
      <td><span class="parametername">sODeclarationRef</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numEntries</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>[]</td>
      <td><span class="parametername">bufferStridesRef</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numStrides</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">rasterizedStream</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ClassLinkage.html">ClassLinkage</a></td>
      <td><span class="parametername">classLinkageRef</span></td>
      <td></td>
    </tr>
  </tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.GeometryShader.html">GeometryShader</a></td>
      <td></td>
    </tr>
  </tbody>
</table>
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