# C1.Util.DX.Direct3D11.Device.CreateDomainShader

## Content

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<h1 id="C1_Util_DX_Direct3D11_Device_CreateDomainShader_" data-uid="C1.Util.DX.Direct3D11.Device.CreateDomainShader*">CreateDomainShader Method
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<a id="C1_Util_DX_Direct3D11_Device_CreateDomainShader_" data-uid="C1.Util.DX.Direct3D11.Device.CreateDomainShader*"></a>
<h4 id="C1_Util_DX_Direct3D11_Device_CreateDomainShader_System_IntPtr_C1_Util_DX_PointerSize_C1_Util_DX_Direct3D11_ClassLinkage_" data-uid="C1.Util.DX.Direct3D11.Device.CreateDomainShader(System.IntPtr,C1.Util.DX.PointerSize,C1.Util.DX.Direct3D11.ClassLinkage)">CreateDomainShader(nint, PointerSize, ClassLinkage)</h4>
<div class="markdown level1 summary"><p>HRESULT ID3D11Device::CreateDomainShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11DomainShader** ppDomainShader)</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public DomainShader CreateDomainShader(nint shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Function CreateDomainShader(shaderBytecodeRef As IntPtr, bytecodeLength As PointerSize, classLinkageRef As ClassLinkage) As DomainShader</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></td>
      <td><span class="parametername">shaderBytecodeRef</span></td>
      <td></td>
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      <td><a class="xref" href="C1.Util.DX.PointerSize.html">PointerSize</a></td>
      <td><span class="parametername">bytecodeLength</span></td>
      <td></td>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.ClassLinkage.html">ClassLinkage</a></td>
      <td><span class="parametername">classLinkageRef</span></td>
      <td></td>
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<h5 class="returns">Returns</h5>
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      <th>Type</th>
      <th>Description</th>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.DomainShader.html">DomainShader</a></td>
      <td></td>
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