# C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews

## Content

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<h1 id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews*">SetUnorderedAccessViews Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews*"></a>
<h4 id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">SetUnorderedAccessViews(int, params UnorderedAccessView[])</h4>
<div class="markdown level1 summary"><p>Sets an array of views for an unordered resource.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void SetUnorderedAccessViews(int startSlot, params UnorderedAccessView[] unorderedAccessViews)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub SetUnorderedAccessViews(startSlot As Integer, ParamArray unorderedAccessViews As UnorderedAccessView())</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">startSlot</span></td>
      <td><p>Index of the first element in the zero-based array to begin setting.</p>
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    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessView.html">UnorderedAccessView</a>[]</td>
      <td><span class="parametername">unorderedAccessViews</span></td>
      <td><p>A reference to an array of <a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessView.html">UnorderedAccessView</a> references to be set by the method.</p>
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  </tbody>
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<a id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews*"></a>
<h4 id="C1_Util_DX_Direct3D11_ComputeShaderStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.SetUnorderedAccessViews(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],System.Int32[])">SetUnorderedAccessViews(int, UnorderedAccessView[], int[])</h4>
<div class="markdown level1 summary"><p>Sets an array of views for an unordered resource.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public void SetUnorderedAccessViews(int startSlot, UnorderedAccessView[] unorderedAccessViews, int[] uavInitialCounts)</code></pre>
</div>
<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Sub SetUnorderedAccessViews(startSlot As Integer, unorderedAccessViews As UnorderedAccessView(), uavInitialCounts As Integer())</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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  </thead>
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    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">startSlot</span></td>
      <td><p>Index of the first element in the zero-based array to begin setting.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessView.html">UnorderedAccessView</a>[]</td>
      <td><span class="parametername">unorderedAccessViews</span></td>
      <td><p>A reference to an array of <a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessView.html">UnorderedAccessView</a> references to be set by the method.</p>
</td>
    </tr>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>[]</td>
      <td><span class="parametername">uavInitialCounts</span></td>
      <td><p>An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept.   Any other values set the hidden counter for that Appendable/Consumable UAV.  pUAVInitialCounts is only relevant for UAVs which have the <a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessViewBufferFlags.html">UnorderedAccessViewBufferFlags</a> flag,  otherwise the argument is ignored.</p>
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