# C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews

## Content

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<h1 id="C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews*">GetUnorderedAccessViews Method
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews*"></a>
<h4 id="C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_System_Int32_System_Int32_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews(System.Int32,System.Int32)">GetUnorderedAccessViews(int, int)</h4>
<div class="markdown level1 summary"><p>Gets an array of views for an unordered resource.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public UnorderedAccessView[] GetUnorderedAccessViews(int startSlot, int count)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Function GetUnorderedAccessViews(startSlot As Integer, count As Integer) As UnorderedAccessView()</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">startSlot</span></td>
      <td><p>Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1).</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">count</span></td>
      <td><p>Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot).</p>
</td>
    </tr>
  </tbody>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessView.html">UnorderedAccessView</a>[]</td>
      <td></td>
    </tr>
  </tbody>
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<a id="C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews*"></a>
<h4 id="C1_Util_DX_Direct3D11_ComputeShaderStage_GetUnorderedAccessViews_System_Int32_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews(System.Int32,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">GetUnorderedAccessViews(int, int, UnorderedAccessView[])</h4>
<div class="markdown level1 summary"><p>void ID3D11DeviceContext::CSGetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
  <pre><code class="lang-csharp hljs">public void GetUnorderedAccessViews(int startSlot, int numUAVs, UnorderedAccessView[] unorderedAccessViewsOut)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub GetUnorderedAccessViews(startSlot As Integer, numUAVs As Integer, unorderedAccessViewsOut As UnorderedAccessView())</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">startSlot</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numUAVs</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.UnorderedAccessView.html">UnorderedAccessView</a>[]</td>
      <td><span class="parametername">unorderedAccessViewsOut</span></td>
      <td></td>
    </tr>
  </tbody>
</table>
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