# C1.Util.DX.Direct3D11.ComputeShaderFormatSupport

## Content

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  <h1 id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport" data-uid="C1.Util.DX.Direct3D11.ComputeShaderFormatSupport" class="text-break">ComputeShaderFormatSupport Enum
</h1>
  <div class="markdown level0 summary"><p>D3D11_FORMAT_SUPPORT2</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum ComputeShaderFormatSupport</code></pre>
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    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum ComputeShaderFormatSupport</code></pre>
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  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
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    <thead>
    </thead></thead><tbody>
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        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_AtomicAdd">AtomicAdd</td>
        <td><p>D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_AtomicBitwiseOperations">AtomicBitwiseOperations</td>
        <td><p>D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_AtomicCompareStoreOrCompareExchange">AtomicCompareStoreOrCompareExchange</td>
        <td><p>D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_AtomicExchange">AtomicExchange</td>
        <td><p>D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_AtomicSignedMinimumOrMaximum">AtomicSignedMinimumOrMaximum</td>
        <td><p>D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_AtomicUnsignedMinimumOrMaximum">AtomicUnsignedMinimumOrMaximum</td>
        <td><p>D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_None">None</td>
        <td><p>None</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_OutputMergerLogicOperation">OutputMergerLogicOperation</td>
        <td><p>D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_Shareable">Shareable</td>
        <td><p>D3D11_FORMAT_SUPPORT2_SHAREABLE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_Tiled">Tiled</td>
        <td><p>D3D11_FORMAT_SUPPORT2_TILED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_TypedLoad">TypedLoad</td>
        <td><p>D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ComputeShaderFormatSupport_TypedStore">TypedStore</td>
        <td><p>D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE</p>
</td>
      </tr>
    </tbody>
  </table>
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