# C1.Util.DX.Direct3D11.CommonShaderStageBase.SetConstantBuffer

## Content

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<h1 id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetConstantBuffer_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetConstantBuffer*">SetConstantBuffer Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetConstantBuffer_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetConstantBuffer*"></a>
<h4 id="C1_Util_DX_Direct3D11_CommonShaderStageBase_SetConstantBuffer_System_Int32_C1_Util_DX_Direct3D11_Buffer_" data-uid="C1.Util.DX.Direct3D11.CommonShaderStageBase.SetConstantBuffer(System.Int32,C1.Util.DX.Direct3D11.Buffer)">SetConstantBuffer(int, Buffer)</h4>
<div class="markdown level1 summary"><p>Sets a single constant buffer to be used by the shader stage.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void SetConstantBuffer(int slot, Buffer constantBuffer)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub SetConstantBuffer(slot As Integer, constantBuffer As Buffer)</code></pre>
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<h5 class="parameters">Parameters</h5>
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">slot</span></td>
      <td><p>Index into the device's zero-based array to which to set the constant buffer.</p>
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    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.Buffer.html">Buffer</a></td>
      <td><span class="parametername">constantBuffer</span></td>
      <td><p>constant buffer to set</p>
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