# C1.Util.DX.Direct3D11.BufferDescription.-ctor

## Content

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<h1 id="C1_Util_DX_Direct3D11_BufferDescription__ctor_" data-uid="C1.Util.DX.Direct3D11.BufferDescription.#ctor*">BufferDescription Constructor
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_BufferDescription__ctor_" data-uid="C1.Util.DX.Direct3D11.BufferDescription.#ctor*"></a>
<h4 id="C1_Util_DX_Direct3D11_BufferDescription__ctor_System_Int32_C1_Util_DX_Direct3D11_ResourceUsage_C1_Util_DX_Direct3D11_BindFlags_C1_Util_DX_Direct3D11_CpuAccessFlags_C1_Util_DX_Direct3D11_ResourceMiscFlags_System_Int32_" data-uid="C1.Util.DX.Direct3D11.BufferDescription.#ctor(System.Int32,C1.Util.DX.Direct3D11.ResourceUsage,C1.Util.DX.Direct3D11.BindFlags,C1.Util.DX.Direct3D11.CpuAccessFlags,C1.Util.DX.Direct3D11.ResourceMiscFlags,System.Int32)">BufferDescription(int, ResourceUsage, BindFlags, CpuAccessFlags, ResourceMiscFlags, int)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.BufferDescription.html">BufferDescription</a> struct.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public BufferDescription(int sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags, ResourceMiscFlags miscFlags, int structureByteStride)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub New(sizeInBytes As Integer, usage As ResourceUsage, bindFlags As BindFlags, cpuAccessFlags As CpuAccessFlags, miscFlags As ResourceMiscFlags, structureByteStride As Integer)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
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    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">sizeInBytes</span></td>
      <td><p>The size in bytes.</p>
</td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.ResourceUsage.html">ResourceUsage</a></td>
      <td><span class="parametername">usage</span></td>
      <td><p>The usage.</p>
</td>
    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.BindFlags.html">BindFlags</a></td>
      <td><span class="parametername">bindFlags</span></td>
      <td><p>The bind flags.</p>
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    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.CpuAccessFlags.html">CpuAccessFlags</a></td>
      <td><span class="parametername">cpuAccessFlags</span></td>
      <td><p>The CPU access flags.</p>
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    </tr>
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      <td><a class="xref" href="C1.Util.DX.Direct3D11.ResourceMiscFlags.html">ResourceMiscFlags</a></td>
      <td><span class="parametername">miscFlags</span></td>
      <td><p>The option flags.</p>
</td>
    </tr>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">structureByteStride</span></td>
      <td><p>The structure byte stride.</p>
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    </tr>
  </tbody>
</table>
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