# C1.Util.DX.Direct2D.PerspectiveTransform3DInteroplationMode

## Content

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  <h1 id="C1_Util_DX_Direct2D_PerspectiveTransform3DInteroplationMode" data-uid="C1.Util.DX.Direct2D.PerspectiveTransform3DInteroplationMode" class="text-break">PerspectiveTransform3DInteroplationMode Enum
</h1>
  <div class="markdown level0 summary"><p>D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.html">C1.Util.DX.Direct2D</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct2D_PerspectiveTransform3DInteroplationMode_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum PerspectiveTransform3DInteroplationMode</code></pre>
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  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum PerspectiveTransform3DInteroplationMode</code></pre>
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  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
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    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_PerspectiveTransform3DInteroplationMode_Anisotropic">Anisotropic</td>
        <td><p>D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_ANISOTROPIC</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_PerspectiveTransform3DInteroplationMode_Cubic">Cubic</td>
        <td><p>D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_CUBIC</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_PerspectiveTransform3DInteroplationMode_Linear">Linear</td>
        <td><p>D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_LINEAR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_PerspectiveTransform3DInteroplationMode_MultiSampleLinear">MultiSampleLinear</td>
        <td><p>D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_PerspectiveTransform3DInteroplationMode_NearestNeighbor">NearestNeighbor</td>
        <td><p>D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR</p>
</td>
      </tr>
    </tbody>
  </table>
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