# C1.Util.DX.Direct2D.Effects.SpotDiffuse.DiffuseConstant

## Content

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<h1 id="C1_Util_DX_Direct2D_Effects_SpotDiffuse_DiffuseConstant_" data-uid="C1.Util.DX.Direct2D.Effects.SpotDiffuse.DiffuseConstant*">DiffuseConstant Property
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<a id="C1_Util_DX_Direct2D_Effects_SpotDiffuse_DiffuseConstant_" data-uid="C1.Util.DX.Direct2D.Effects.SpotDiffuse.DiffuseConstant*"></a>
<h4 id="C1_Util_DX_Direct2D_Effects_SpotDiffuse_DiffuseConstant" data-uid="C1.Util.DX.Direct2D.Effects.SpotDiffuse.DiffuseConstant">DiffuseConstant</h4>
<div class="markdown level1 summary"><p>The ratio of diffuse reflection to amount of incoming light. This property must be between 0 and 10,000 and is unitless.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public float DiffuseConstant { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property DiffuseConstant As Single</code></pre>
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