# C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularExponent

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<h1 id="C1_Util_DX_Direct2D_Effects_PointSpecular_SpecularExponent_" data-uid="C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularExponent*">SpecularExponent Property
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<a id="C1_Util_DX_Direct2D_Effects_PointSpecular_SpecularExponent_" data-uid="C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularExponent*"></a>
<h4 id="C1_Util_DX_Direct2D_Effects_PointSpecular_SpecularExponent" data-uid="C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularExponent">SpecularExponent</h4>
<div class="markdown level1 summary"><p>The exponent for the specular term in the Phong lighting equation. A larger value corresponds to a more reflective surface. The value is unitless and must be between 1.0 and 128.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public float SpecularExponent { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property SpecularExponent As Single</code></pre>
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