# C1.Util.DX.Direct2D.Effects.PointSpecular.Color

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<h1 id="C1_Util_DX_Direct2D_Effects_PointSpecular_Color_" data-uid="C1.Util.DX.Direct2D.Effects.PointSpecular.Color*">Color Property
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<h4 id="C1_Util_DX_Direct2D_Effects_PointSpecular_Color" data-uid="C1.Util.DX.Direct2D.Effects.PointSpecular.Color">Color</h4>
<div class="markdown level1 summary"><p>The color of the incoming light. This property is exposed as a <a class="xref" href="C1.Util.DX.Vector3.html">Vector3</a> – (R, G, B) and used to compute LR, LG, LB.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public Vector3 Color { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property Color As Vector3</code></pre>
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