# C1.Util.DX.Direct2D.Effects.DisplacementMap

## Content

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  <h1 id="C1_Util_DX_Direct2D_Effects_DisplacementMap" data-uid="C1.Util.DX.Direct2D.Effects.DisplacementMap" class="text-break">DisplacementMap Class
</h1>
  <div class="markdown level0 summary"><p>Builtin DisplacementMap effect.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><a class="xref" href="C1.Util.DX.ComObject.html">ComObject</a></div>
    <div class="level4"><a class="xref" href="C1.Util.DX.Direct2D.Properties.html">Properties</a></div>
    <div class="level5"><a class="xref" href="C1.Util.DX.Direct2D.Effect.html">Effect</a></div>
    <div class="level6"><span class="xref">DisplacementMap</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
    <div><a class="xref" href="C1.Util.DX.IUnknown.html">IUnknown</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.Effects.html">C1.Util.DX.Direct2D.Effects</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct2D_Effects_DisplacementMap_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public class DisplacementMap : Effect, IDisposable, IUnknown</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Class DisplacementMap
    Inherits Effect
    Implements IDisposable, IUnknown</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_DisplacementMap__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct2D.Effects.DisplacementMap.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.DisplacementMap.-ctor.html#C1_Util_DX_Direct2D_Effects_DisplacementMap__ctor_System_IntPtr_">DisplacementMap(nint)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct2D.Effects.DisplacementMap.html">DisplacementMap</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="properties">Properties
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_DisplacementMap_Scale" data-uid="C1.Util.DX.Direct2D.Effects.DisplacementMap.Scale">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.DisplacementMap.Scale.html#C1_Util_DX_Direct2D_Effects_DisplacementMap_Scale">Scale</a>
        </td>
        <td class="markdown level1 summary"><p>Multiplies the intensity of the selected channel from the displacement image. The higher you set this property, the more the effect displaces the pixels</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_DisplacementMap_XChannelSelect" data-uid="C1.Util.DX.Direct2D.Effects.DisplacementMap.XChannelSelect">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.DisplacementMap.XChannelSelect.html#C1_Util_DX_Direct2D_Effects_DisplacementMap_XChannelSelect">XChannelSelect</a>
        </td>
        <td class="markdown level1 summary"><p>The effect extracts the intensity from this color channel and uses it to spatially displace the image in the X direction. See Color channels for more info.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_DisplacementMap_YChannelSelect" data-uid="C1.Util.DX.Direct2D.Effects.DisplacementMap.YChannelSelect">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.DisplacementMap.YChannelSelect.html#C1_Util_DX_Direct2D_Effects_DisplacementMap_YChannelSelect">YChannelSelect</a>
        </td>
        <td class="markdown level1 summary"><p>The effect extracts the intensity from this color channel and uses it to spatially displace the image in the Y direction. See Color channels for more info.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_Effects_DisplacementMap_Create_C1_Util_DX_Direct2D_DeviceContext_" data-uid="C1.Util.DX.Direct2D.Effects.DisplacementMap.Create(C1.Util.DX.Direct2D.DeviceContext)">
          <a class="xref" href="C1.Util.DX.Direct2D.Effects.DisplacementMap.Create.html#C1_Util_DX_Direct2D_Effects_DisplacementMap_Create_C1_Util_DX_Direct2D_DeviceContext_">Create(DeviceContext)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of <a class="xref" href="C1.Util.DX.Direct2D.Effects.DisplacementMap.html">DisplacementMap</a> effect.</p>
</td>
      </tr>
    </tbody>
  </table>

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