# C1.Util.DX.Direct2D.Effects.BitmapSource.ScaleSource

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<h1 id="C1_Util_DX_Direct2D_Effects_BitmapSource_ScaleSource_" data-uid="C1.Util.DX.Direct2D.Effects.BitmapSource.ScaleSource*">ScaleSource Property
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<a id="C1_Util_DX_Direct2D_Effects_BitmapSource_ScaleSource_" data-uid="C1.Util.DX.Direct2D.Effects.BitmapSource.ScaleSource*"></a>
<h4 id="C1_Util_DX_Direct2D_Effects_BitmapSource_ScaleSource" data-uid="C1.Util.DX.Direct2D.Effects.BitmapSource.ScaleSource">ScaleSource</h4>
<div class="markdown level1 summary"><p>The scale amount in the X and Y direction.
The effect multiplies the width by the X value and the height by the Y value.
This property is a <a class="xref" href="C1.Util.DX.Vector2.html">Vector2</a> defined as: (X scale, Y scale). The scale amounts are FLOAT, unitless, and must be positive or 0.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public Vector2 ScaleSource { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property ScaleSource As Vector2</code></pre>
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