# C1.Util.DX.Direct2D.EffectContext.LoadComputeShader

## Content

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<h1 id="C1_Util_DX_Direct2D_EffectContext_LoadComputeShader_" data-uid="C1.Util.DX.Direct2D.EffectContext.LoadComputeShader*">LoadComputeShader Method
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<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct2D_EffectContext_LoadComputeShader_" data-uid="C1.Util.DX.Direct2D.EffectContext.LoadComputeShader*"></a>
<h4 id="C1_Util_DX_Direct2D_EffectContext_LoadComputeShader_System_Guid_System_Byte___" data-uid="C1.Util.DX.Direct2D.EffectContext.LoadComputeShader(System.Guid,System.Byte[])">LoadComputeShader(Guid, byte[])</h4>
<div class="markdown level1 summary"><p>HRESULT ID2D1EffectContext::LoadComputeShader([In] const GUID&amp; resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void LoadComputeShader(Guid resourceId, byte[] shaderBuffer)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Sub LoadComputeShader(resourceId As Guid, shaderBuffer As Byte())</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.guid">Guid</a></td>
      <td><span class="parametername">resourceId</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>[]</td>
      <td><span class="parametername">shaderBuffer</span></td>
      <td></td>
    </tr>
  </tbody>
</table>
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