# C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputElements

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<h1 id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputElements_" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputElements*">InputElements Property
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<h4 id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputElements" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputElements">InputElements</h4>
<div class="markdown level1 summary"><p>The input elements in the vertex shader.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public InputElement[] InputElements { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property InputElements As InputElement()</code></pre>
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