# C1.Util.DX.Direct2D.BitmapSourceOrientation

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct2D_BitmapSourceOrientation" data-uid="C1.Util.DX.Direct2D.BitmapSourceOrientation" class="text-break">BitmapSourceOrientation Enum
</h1>
  <div class="markdown level0 summary"><p>D2D1_BITMAPSOURCE_ORIENTATION</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.html">C1.Util.DX.Direct2D</a></h6>
  <h6><strong>Assembly</strong>: C1.Win.DX.10.dll</h6>
  <h5 id="C1_Util_DX_Direct2D_BitmapSourceOrientation_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum BitmapSourceOrientation</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum BitmapSourceOrientation</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_BitmapSourceOrientation_Default">Default</td>
        <td><p>D2D1_BITMAPSOURCE_ORIENTATION_DEFAULT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BitmapSourceOrientation_FlipHorizontal">FlipHorizontal</td>
        <td><p>D2D1_BITMAPSOURCE_ORIENTATION_FLIP_HORIZONTAL</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BitmapSourceOrientation_RotateClockwise180">RotateClockwise180</td>
        <td><p>D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BitmapSourceOrientation_RotateClockwise180FlipHorizontal">RotateClockwise180FlipHorizontal</td>
        <td><p>D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BitmapSourceOrientation_RotateClockwise270">RotateClockwise270</td>
        <td><p>D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BitmapSourceOrientation_RotateClockwise270FlipHorizontal">RotateClockwise270FlipHorizontal</td>
        <td><p>D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BitmapSourceOrientation_RotateClockwise90">RotateClockwise90</td>
        <td><p>D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_BitmapSourceOrientation_RotateClockwise90FlipHorizontal">RotateClockwise90FlipHorizontal</td>
        <td><p>D2D1_BITMAPSOURCE_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
